Homebrew coder Jeff Lait has released a new version of Powder, a "roguelike" multiplatform homebrew game that involves different gameplay element like tactical play, hack and slash, dungeon crawlers and the likes.
Developer's note:
The 10x10 and 12x12 tiles are now enabled on the non-iPhone versions. I'm pretty happy with the 10x10 now, but the 12x12 still need lots of touch up. For those wondering why I did 10x10 first: I've found portrait mode is the way to play.
iPhone users will also be happy that the native keyboard is used. Hardcore POWDER fans will lament that I didn't instead revert to the original GBA keyboard input method. Would be a good excuse for multitouch as you try to chord four virtual buttons plus an direction arrow :
Help menus are no longer off by one. (Patrick Don't have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
Remove potential crash when zapping wand of invisibility off map.
Items are no longer revealed by hostiles searching.
Status message "Searched" when you search to make it more clear you did something by searching.
Correct lighting tests for giant mobs along with looser LOS requirements to see them.
No longer crash if a rolling boulder kills the caster and then fills a hole.
You can click-drag on display text to scroll it.
Chris Lomaka's tiles have been updated with some nice new additional icons.
Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds. The 10x10 has had a round of manual smoothing applied to it.
Status bar on iPhone now rotates and is hidden in landscape mode.
iPhone now uses native keyboard controls.
If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)
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