Before we go into the topic at hand, this writer just has to say...dang, this game looks grrreat! I mean seriously, the graphics are so kickass you could easily mistake it for a UMD game. And based on the responses that we got when we posted PSP Dungeons 3D v0.5, I think it's safe to say that I'm not the only one who thinks this way.
Kudos to Charnold, the awesome coder responsible for bringing us this FPS, and for telling us about this new update he's made on the game. Now, if you weren't able to catch the previous version, then you're probably also unaware that in addition to the 3D-rendered environments, Charnold also decided to extend his generosity into sharing with us a map making kit for the game. Pretty awesome, huh?
Changelog:
* 3 default button control sets
* now you can actually see and evade the enemy shots :-)
* player and enemies use 2 different weapon types with separate bullets
* maps can have different door textures per level, hidden doors, invisible switches and a switch can open multiple doors (thanks to JEMdev for the ideas!)
* enemies can kill each other
* faster rendering of the 3d models
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Quake GX Quake GX
Changelog:
* Support for Mods and Mission Packs. Some of them may cause out of memory errors for now
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