is the latest build to come out of homebrew coder Eluan's crafty developer hands. Although much has improved since the initial WIP release, the author maintains that it's still a work in progress project. Homebrew gamers who've tried their hand at Quake Wii back then will find it irresistible to update to this version.
Why? Because Brazilian homebrew developer Eluan retweaked the aiming mechanics. Remember how Quake Wii would handle once your Wiimote cursor touched the edge of the viewable screen? That's been changed with Quake Wii 20080601. It will now behave really close to Retro Studio's Metroid Prime 3: Corruption aiming mechanics.
With aim improved, you only have to contend with perceiving the enemy. Luckily, Eluan has that part covered, too. Quake Wii 20080601 has its resolution rendered a level higher than the previous WIP release (interlaced, and depends on your TV).
This way you'll be able to see the enemies better, but the author asks that everyone keep a keen eye out for framerate issues to keep the Quake experience smooth. Other changes since the first WIP release include:
* Fix the reset buton mistake.
* Fix off-screen-wiimote aiming issues.
* Exiting the game wii now return to the loader.
* Reenable game and config saving/loading.
* Fixed bug when a wiimote disconnects during the game, better wiimote connection handling overall.
* Metroid Prime 3-style aiming and shooting.
Specific to 20080601:
* Rendering resolution increased to 480i/528i.
* Lots of input improvements/bug fixes (including a fix to the gamecube controller aiming)
* Basic netcode implemented (doesn't work yet.) Most times net_sendto and net_recvfrom fail with error -81, which (as far as my limited knowledge goes) is undocumented. net_setsockopt also fails with error -81 when attempting to set SO_BROADCAST to a socket. However, sometimes I get some nice udp packets on my machine.
* All glquake references removed from code in preparation to the GX version.
* Lost all day researching GX, seems it will be a while until a playable version.
As with the previous WIP releases, players are responsible for supplying their own Quake game content paks.
And those users who've installed Quake Wii to the Homebrew Channel will have to be reminded that the game may not detect the nunchuk properly. You may resolve the issue by re-synchronizing the Wii remote or reconnecting the nunchuk to the Wiimote. Or you could try reloading the game, too.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
luaAirForce luaAirForce- The game is luaAirForce and the homebrew developer claims that this is the first game that he has coded without the help of any tutorials and from the looks of it, he is going towards the right direction with this one.
Basically, this is a shoot-em down game and you have to annihilate as many enemy planes as possible
PSP Hexen II PSP Hexen II
First, the good news. PSP homebrew coder jurajstyk has just announced the release a homebrew port of the Hexen II classic FPS game. This port is based on Peter Mackay's PSP Quake port, with source codes taken from the original Hexen II (PC) by Raven Software, and compiled using PSPDev Environment for Win32
Mortal Kombat Fatality Edition For JB and CFW Mortal Kombat Fatality Edition For JB and CFW
There is a ton of cool work being done by a group of PSX-Scene devs who are releasing some killer mods for Mortal Kombat.A Today we have a release from developer futuretime 23 who has just dropped the Fatality Edition mod pack that works on Jailbroken and CFW PS3 consoles
Nick Invaders Nick Invaders
BakuraMx has released his first Lua game entitled Nick Invaders. This game is a clone of the popular Space Invaders game, but much harder in my opinion
Boxhead: PSP Style version 1.00 Boxhead: PSP Style version 1.00Zombie blasting action - it's a tried and true theme, and it's one developer SG57 is trying out with the release of Boxhead: PSP Style version 1.00. As its name implies, this homebrew is a clone of the highly popular Boxhead: The Zombie Wars flash game developed by Sean Cooper
Q1Rev Release 1 (source) Q1Rev Release 1 (source)
from Izhido:
A port of id Software's Quake for the Nintendo Wii.
The source code comes from Q1DS (an initial attempt to port the engine to the Nintendo DS), which, in turn, comes from the original winquake, one of the projects that can be obtained at ftp://ftp.idsoftware.com/idstuff/source/q1source.zip
Invas0res Invas0res
Fancy some space shooter arcade game? You came to the right place dude, at the right time. Homebrew developer Leo28C dropped by QJ forums today and released his second homebrew game called Invas0res. It is actually a Lua clone of modern day video game forerunner Space Invaders
Resonate level editor for Mac Resonate level editor for Mac
It's sad to see that rail shooters like Rez don't see as much exposure as they're properly given credit for sometimes. This is probably why developer hardhat decided to hype up the genre with the release of the PlayStation Portable homebrew game, Resonate
1945 Sidescroller 1945 Sidescroller
A dude named Shiftybill has made a sidescrolling shooter game in Lua script called 1945. It is quite simple, you fly around and shoot enemies and earn points
DSHeretic DSHeretic v0.3 of DSHeretic has just been released. Here are the changes in this version:
Added touch controls for switching weapons, using inventory, and flying up and down.
Added optional music support.
Smoothed out touch screen look a little.
Slowed down the framerate on the automap so it is more reasonable to leave it on all the time
Comments on Quake Wii 20080601 (WIP):
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Quake Wii 20080601 (WIP) supports it