Powder Release 104 for the DS Jeff Lait's roguelike homebrew game Powder is finally updated once again, and this time the changes include the addition of fire arrows (by popular demand), and the nerfing of iron golems. This also includes several bug fixes, such as fixing the genders of dungeon-folk. Yep, no cross-dressing characters this time around.
As for the complete changelog, here it is, for your perusal:
A method to fashion arrows from trees. (Adam Boyd) When fire, acid, and venom balls explode it is prefixed by a definite article. Living frosts have a higher hit die (but same hit points) which should make them more effective in combat by increasing their chance of hitting things. Constructs, such as iron golems, no longer regenerate naturally. Note that undead are powered by unlife so still do regenerate. New item: fire arrows. (sf, R. Dan Henry, Beefhaze) Knock is now a ranged spell and can close doors as well as open them. (Brendan) [SDL] If you were near the very top or very left of the map, the on screen keyboard would draw with the letters not lined up with the key wells. (Eilu) Gold beetles are now properly aggressive when hostile. [DS] A VBlank wait is added to the sleep routine so even less power should be consumed when the lid is closed. (Robert) intervene has an r. (Oohara Yuuma) Two new rooms. The golden tridude is as big as they come, not as bit as they come. (Eilu) Those in wizard mode can create any room template. If you are wearing a non-ring that grants missing finger, you are now allowed to still equip a ring provided you have zero rings equipped. After answering the question too many times I've broken down and flagged most items as not being equippable as a stack. So, no more wielding two warhammers in one hand. Thrown weapons can be equipped as a stack to allow you to get more mileage out of enchant weapon scrolls. (Ben Shadwick, Bill, TemporalParadox, many more) Failure to swap with creatures in pits or underwater properly uses the creatures pronoun. (Eilu) When I added the ability to chose your gender, I accidentally had your choice also affected the gender of every creature in the dungeon. This has now been fixed so creatures will now have their correct gender assigned. (Eilu) Character dump tells you if Wizard mode is activated. Character dump tells you how many times you've save scummed. Character dump includes your score on death or victory. Changed the scoring method for ascensions to penalize based on how long it took you to win. The goal is to save the world, not just self-improvement. Your last gender selection is saved with your last name so the new game gender choice will match the new game name choice. Thrown artifact weapons were always [-2] to hit. Now all artifacts properly inherit their base item's to hit bonus and can have an additional bonus due to being artifacts. Flaming swords no longer have a [+1] bonus to hit. They are cool enough without such a thing. Display of weapon damage will no longer show 2+1 for a 2d1+1 weapon and instead show merely 3.
Like Powder's recent releases, the game comes in two versions, one for the PSP and the other for the DS. Make sure you grab the version compatible with your handheld, and refer to the readme files included in the download. Enjoy!
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Metroid: Return of the SA-X Metroid: Return of the SA-X
Ninja9393 has released an updated version of his homebrew game for the PSP, Metroid: Return of the SA-X, updating it to version 2.0 today. This 2.0 update adds some great new animation, making an amazing difference to the overall quality of the graphics, as well as the addition of another room that you can enter amongst other features
Explosive Gas Explosive Gas Recently NDSHB held a WiFi game competition. The host of the competition said that it did not go well, but I would say that it went well. Although there were not many entries, those that did enter did an outstanding job.
JimmyL, who has made the famous NDS homebrew game A Touch of War entered the competition with a totally new game, Explosive Gas
Tetrominout Tetrominout Tetrominout is a combination of Tetris and Breakout. Create lines before the Breakout ball obliterates your setup, or use the ball to 'fix' any mistakes you made in your Tetris wall.
Both the ball and the tetrominos increase in speed independently depending on your skill.
i.e
SuperTux SuperTux
SuperTux is a great action platform game in the vein of Super Mario Bros. Deniska has heard your concerns over the control scheme and has tried to improve it in this version, along with these other changes that he detailed in our forums
HexAxis XXI Update #8.1 (CFW 3.60 M33 compatible) HexAxis XXI Update #8.1 (CFW 3.60 M33 compatible)
PC-to-PSP homebrew block puzzle game HexAxis XXI has already come along away. It is one of the more loved creations in the PSP scene and is comparable, if not better, than well-polished homebrew titles No Gravity and Ozone. It was coded by timwillhack and is currently on Update #8.1
OpenBOR Homebrew developer SamuraiX rolled out a new version of the game-maker application for the PlayStation Portable OpenBOR.
This specific release bumps the program up to version 2.1313. Aside from the compatibility with the Sony handheld, OpenBOR was also made to run on platforms Windows, DC, and GP2X
Pixel Attack v.3 Pixel Attack v.3
PlayStation Portable developer slicer4ever visited the QJ.NET Forums earlier to announce the release of Pixel Attack v0.3. The biggest upgrade that's been added to this homebrew game is its MP3 support. Players can now load whatever tunes they've got stored in their MUSIC folder directly in the game. As for the rest of the changes to version 0
PSP Homebrew: Xonergy PSP Homebrew: Xonergy
Team Zenyth is back with a brand new platformer homebrew that will have you shifting from side to side!
Want a PSP homebrew that is both addicting and pretty great looking? Xonergy is just what you need. While controlling a robot named Xon, it is your job to shift left and right using the triggers to avoid enemies and pitfalls
IMPGame v2.0 IMPGame v2.0
from Gefa:
I've release IMPGame v2.0
The changelog is this:
- Added a menu;
- Now you can play with a maximun of 5 language;
- Changed the font;
- Added a new options in the ini file, in the witch is possible to change the path of the file dbimp.txt (so you can to create a new vocabolary)
Comments on Powder Release 104 for the DS:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Powder Release 104 for the DS supports it