The hard working Art from our forums has once again updated his Audio Mechanica audio recording application, originally known as Virtual Tape Recorder, to version 6c today. This application can record your voice input via a PSP-compatible microphone such as the SOCOM headset or Art's Nokia Boom Headset modification, and then save it as a Microsoft-compliant wave file for playback in Windows Media Player. You may remember that Art changed the name of this application back at version 6 because he thought that it was more of a digital recorder than a tape recorder. Here's whats been added since that version:
Audio Mechanica V6c:
* Right and Left shoulder buttons can now be used to adjust delay time while in echo mode faster than pressing
* up and down on the D pad. Use of the shoulder buttons lifts the previous restriction on delay time, and allows
* full use of the 22Mb data buffer to provide up to 4 minutes and 21 seconds of delay time.
* Added an Echo mode to the Digital Delay Processor.
* Fixed seek function (left and right shoulder buttons) to seek at the same speed for every sample rate.
* Reel Position is now displayed in elapsed minutes and seconds for all screens.
* Delay time for the Delay Processor mode is now displayed in seconds and miliseconds.
* Various fixes, and significant code optimisation.
Audio Mechanica V6b:
* Minor screen bug fixes.
Remember, you can find the instructions on how to use this application in the readme.txt included in the download and feel free to add any suggestions or feeback to art in the QJ forums. See you tomorrow for another Audio Mechanica update!
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