Draw-Routine is called in V-Blank now - that should make the drawing fluid regardless of the 3D's framerate.
Included output of SGIP_errno when sending / receiving fails. that might help me bugfixing the communication.
Included animated ships (nothing to write home about - the 3d-Designer (me) sucks...)
Fixed the slow-down when many "move-markers" where shown (e.g. moving the green ship) - the game should run constantly at 60 FPS now.
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