Changes since r4460:
Lots of code cleanup and the like, as well as the highlights:
Dolphin GUI:
Fix issues with dialog windows accepting keyboard input.
Dolphin Core:
Fixed SPS in Soul Calibur 2 with JIT.
Fixed the good 'ol TLBHack, which might fool some games into running again.
Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;p
'Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history'
Fix Peek_Color bug that was only present in JIT x64 build.
Added Lua Interface for scripting actions within dolphin! (Currently loads and runs scripts from file)
Software Graphics plugin:
Added TEV stage output dumping.
Fixed Command Processor interrupt handling.
DirectX Graphics plugin:
Many accuraccy fixes and speedups, for specifics please see SVN commit logs.
Implemented more proper EFB behavior.
Fix crashes which could happen when resizing the render window.
OpenGL Graphics plugin:
Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
Other fixes, again see SVN log for specifics :)
DSP LLE:
First sounds from Zelda ucode (Pikmin)!
Minor speedups
Wiimote plugin:
Change default key layout to be more handy and not interfere with other default keys
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If you got an error while installing Themes, Software or Games, please, read FAQ.
Dolphin SVN r7547 32bit Dolphin SVN r7547 32bit
The Dolphin Dev Team has updated their Nintendo Wii and Gamecube emulator to revision 7547, and its now up and ready for you to download
SpeccyDS If you're one of the rare people who either still have or even remember the ZX Spectrum computer by Sinclair Research Ltd, then you might be able to relive your 80s days and hack it out on your handheld with SpeccyDS
Yabause Wii Unofficial r2649 Yabause Wii Unofficial r2649
Here's the latest version of Yabause Wii, a port of the Sega Saturn emulator for the Nintendo Wii. What's new in the latest release?
Changelog:
add timing parameters, divide number for clock and smpc other timing. ex
Dolphin SVN r7485 32bit Dolphin SVN r7485 32bit
Revision 7485 of the Nintendo Wii and Gamecube emulator is now available folks, courtesy of the Dolphin Team.
Changelogs:
revision 7485:
Add Catalan language thanks to (and at the urgent request of) Jordi Coma.A Also fix a few translation strings in the code
Bombjack DS Bombjack DS from Coppers (translated):
Get out jack ...
Here is the first version of my EsseQuamVideri emulator that only emulates the game ..
History:
V1.0: 07/05/2009
* First version
* Version 1.3
DolphinWX 32bit Rev 2018 DolphinWX 32bit Rev 2018
Dolphin is a Gamecube emulator. It also has preliminary support for Wii and basic Triforce emulation (this is pending a commit, and does not run games yet)
DeSmuME SVN r4052 64bit DeSmuME SVN r4052 64bit
DeSmuME SVN Changelog:
r4051
win32: add korean language resources
r4052
Rename ALIGN macro do DS_ALIGN
Anthony J. Bentley reports that desmume does not compile
on OpenBSD when the hud is enabled in bug #3148356.
After a few he reports that Stuart Henderson of OpenBSD
found the problem
Neko Project II Neko Project II
Homebrew coder Rako has released a new version of Neko Project II for the Nintendo Wii. In case your not familiar with the emulator, Neko Project II is a NEC PC-9801 emulator originally coded by Yui. Another version of this app, called Neko Project II Wii, is now also available courtesy of SquidMan, but it hasn't received an updated since last year
Visual Boy Advance GX Visual Boy Advance GX
Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii based on VBA-M. The GUI is powered by libwiigui
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