Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


 
 
DoomRL




DoomRL
Version: 0.9.9.3

Platforms: Mobile Gaming, NDS


Categories: Games

Upload date: 27 Jan 12

Developer:

License: Freeware

Downloads: 37

File Size: 4750 Kb
Download Free DoomRL 



Rating: 0.0/5 (Total votes: 0)




  DoomRL

DoomRL is an Ascii adventure game originally released for PC. It has been remade for Nintendo DS.

From the developer: "First, there are numerous enhancements to the level generation enhancements and additions. Staple of FPS genre, crates lying around randomly will now appear on previously empty levels, filling them with cover and tension and that is just a first on a list of various additions to level generation. More, a number of new level events have been added, rendering the late game experience much more unique with lava flood, necromantic energies and much more. Talking about levels: the DoomGuy level cap was raised from 20 to 25 to satisfy the ever growing Ao100 crowd. Along with this change, it has become possible to raise basic traits above their old caps as well a marine on clevel 25 is now a beast nearly as powerful as Cyberdemon. In other news: a number of new medals and badges ranging in difficulty from absurdly easy to wait, what found its way into DoomRL too, and a few new interesting exotics (including a number of consumables), uniques and a number of assemblies joined them, increasing variability of the game even more. Last but not least, this version marks the beginning of Grand Work of AI overhaul. Demons and lost souls were made wiser thanks to it, and this, as I have already mentioned in this very sentence is only the beginning."

Changelog:

v.0.9.9.3
[add] -- TR#---: Level events! Three already implemented, more to come!
[add] -- TR#---: dungeon levels now may have rivers!
[add] -- TR#---: warehouse level-type and room-type
[add] -- TR#---: max level changed to 25, after char level 12 all basic traits are pickable to a higher level (3 or 5)
[add] -- TR#---: Too Hot Down Here by Simon Volpert added as midi for Lava Pits
[add] -- TR#---: Halls of Carnage and City of Skulls... more interesting
[add] -- TR#---: start of AI overhaul -- new AI for demons and skulls
[add] -- TR#---: three new basic assemblies, two new advanced assemblies
[add] -- TR#---: 15 new badges -- ranks adjusted, and a experience rank for masochists too ;)
[add] -- TR#---: two new medals
[add] -- TR#---: four new really fun exotics (one weapon, three "packs"), two uniques!
[add] -- TR#---: new rare power up
[add] -- TR#---: one more inventory slot!
[add] -- TR#185: known assemblies screen in-game
[add] -- TR#178: configurable timestamp format for mortem and screenshot folder (and a sensible default)
[add] -- TR#---: difficulty and challenge codes on player screen
[add] -- TR#---: highlights for invulnerability, berserk and envirosuit status effects
[add] -- TR#---: config allows for command chaining
[add] -- TR#---: command.use_item for quickkeys for using items
[mod] -- TR#134: Ammochain requires TH2 and Rel2
[mod] -- TR#---: armor/boots made more rare, armor shards more common
[mod] -- TR#---: Hell Armory guaranteed on HNTR+
[mod] -- TR#---: max 4 feature rooms in city and tiled levels
[mod] -- TR#---: removed item/being limit from levels
[mod] -- TR#---: power mod color changed to light red
[mod] -- TR#---: armor/medical depot now doesn't waste charges if there's nothing to do (and has custom depletion message too!)
[mod] -- TR#---: minor balancing on existing assemblies
[mod] -- TR#---: alternative reward of Cathedral is guaranteed if req's are met
[mod] -- TR#---: no Vaults special level on ITYTD
[mod] -- TR#176: EmptyConfirm now works with unpumped combat shotguns and multiammo weapons
[mod] -- TR#---: shamblers and LE's will now respect their soundbinds (except .fire)
[mod] -- TR#---: AoPu Hell Armory always spawns a non-schematic reward
[mod] -- TR#---: quick level skips noted in player history
[mod] -- TR#---: UV+ spawns sergeants inside not outside base entry
[fix] -- TR#184: DoomRL is again Windows 95/98 compatible!
[fix] -- TR#---: all corpses are now gibbable
[fix] -- TR#---: fists no longer use wielded weapon attack time
[fix] -- TR#175: the player will no longer teleport or spawn in a locked vault
[fix] -- TR#182: spawning when there's no room (lava) wont crash anymore
[fix] -- TR#189: LS/AA bug fixed (finally!)
[fix] -- TR#186: double nuking cyberdemon bug fixed
[fix] -- TR#187: sound crash on too quick death sequence skip
[fix] -- TR#188: endless teleporter bug fixed
[fix] -- TR#---: Unholy Cathedral is permawalled now
[fix] -- TR#---: acid barrels will once again spawn on higher levels
[fix] -- TR#---: ammo rooms with rockets will be generated again
[fix] -- TR#190: BB code screenshots fixed
[fix] -- TR#---: fixed Arena Master CC on N! bug
[fix] -- TR#---: API inv.add, inv[] and eq[] now take string id's also
[fix] -- TR#174: bulk-modded minigun wont crash (ammo and ammomax limit raised)
[fix] -- TR#177: chaining assemblies not possible anymore

 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

Universal-KillerUniversal-Killer
Universal-Killer We've been reading the comments on luLy's previous release of his NDS-Killer. Yes, we hear you guys and we're surprised how mixed all of the comments are. Someone was saying it's childish. Another got a bit off-topic and talked about how the PSP was homebrewless. A supposed "QJ
Smash Bros UltimateSmash Bros Ultimate
From Master Sonic:Ever wanted to be able to play a real fighting game with your characters in the DS, but never like the use of the percentage of killing, because this game has what you need a rod system according to the percentage living with life this is already much better
Wii Shooting GalleryWii Shooting Gallery
Wii Shooting Gallery  Wii Shooting Gallery is a simple target shooting game. Release Notes 1
Saving SantaSaving Santa
Saving Santa Description:Saving Santa is an fast-paced, addictive mini game where you have to protect Santa on his journey around the globe during the Christmas Night. The dangers he faces are giant, monstrous snowflakes falling from the sky and you protect him by using your trusty magical bubble cannon
Resurrection DemoResurrection Demo
The demo for Resurrection has been released, the highly anticipated GBA homebrew game
Rainbow Sprite Wars version rsw_03031333Rainbow Sprite Wars version rsw_03031333
Rainbow Sprite Wars version rsw_03031333 Geometry Wars: Galaxies for the DS pretty much showed us how fun frantic shooters can be when played with a stylus, and left us hankering for more games of the same ilk
Dungeons of Daggorath PSP v0.7Dungeons of Daggorath PSP v0.7
Dungeons of Daggorath PSP v0.7 from darkweb: Based off of Daggorath PC-Port Version 0
Dungeons & Dragons: Tactics VideoDungeons & Dragons: Tactics Video
Dungeons & Dragons: Tactics Video  It's really a cool way of showing the game's features and the capacity of its graphics. It'll start with a king detailing the characters and the story, thus giving us a glimpse of the gameplay in the process. Watch out for the Witch in action, it's pretty neat
Teeter TortureTeeter Torture
Teeter Torture Teeter Torture is a simple shooting game (similar to "Space Invaders", "Galaga" or "Galaxian"), but with a unique twist. Your cannon is sitting atop a teeter totter
Killzone: Liberation Single Player GameplayKillzone: Liberation Single Player Gameplay
Killzone: Liberation Single Player Gameplay  Don't you just love the smell of gunpowder in the morning!? We do, and to prove it, we dug up another explosive video for Killzone: Liberation's single player mode. Killzone: Liberation is the sequel to the PS2 game Killzone
 

Comments on DoomRL:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if DoomRL supports it
 
 
© Pantich 2009 - 2025 All rights reserved.