DronS About the game Its a game based on the lightcycle sequence from the movie Tron. Players drive trough a 3D world, they make lines behind them. They have to avoid to drive into those lines~ The last player alive wins Grin So you could compare it with games like Snake / Nibbles etc~
Howto Copy the DronS.nds onto your flashcard and , if you dont have Auto-DLDI , patch it with DLDI. [Should start even without DLDI, but saving will not be possible] All needed files will be created by the game itself [into a "DronS" folder, so dont worry about 100files in your root Wink ]
Features - High customizable (Show me any other homebrew you can set things like buttonmap) - Online play, you can join the Main-Server or open your own room in your Local Area Network - A cam you can move however you like it Wink - Up to 15Player - Rumble ( different effects for braking / Getting damage / Speeding up) , Rumble pak needed - For nearly every menu there is a help text accessable by pressing a shoulder button
Changelog: * Fixed color glitches =| thx to smealum * Fixed small glitch in the menu when turning WiFi on [Screen wasn't updated] * Camera changing is a bit smoother now * If FAT fails to init the game even should start without models * WiFi: Now using Non-Blocking socket for searching player ~ No more complete freeze until someone joins * Changed wall texture, sides looked a bit weird * Max speed is set to ~900% * You can change if players should speed up when driving next to the arena-wall in the config - Standard: off * Restructured the menu a bit, should be easier to find something now * lowered down standard Rubber since it was realy extreme * Rubber called Health Points now and displayed in % ingame * GameInit() now bzero's the whole player&walls arrays before initializing * "ArenaSize" variable had been in the style array -_- (So in online play other players didnt got the setting...) * now up to 15 player * Now the console scrolls down... + WiFi: The first part of you LAN IP will be inserted on IP-input, so no more "192.168.X." everytime, just the last numbers + WiFi: You can join a existing game (so you will pop up directly) + Now pressing B in the menu takes you back too + Single player: New round if you die, even if CPUs are alive + >first beta< of online-server, accessable by "join main server", not always on [Please report errors ASAP!] + Version check in multiplayer + MOTD when joining the Server + Autocreating DronS folder with all needed files if not found + Game-Logo + Short splash on startig + Rumble pack feature. [Tested with NeoFlash rumble pack] ~ You can configure it in the config menu, standart: Rumble on damage On, Rumble on Speedup On, Rumble on Brake On + Overview mode, because there is no more space to put a MiniMap, I added this, by pressing Up you get an overview + You can configure the buttonmap in the config now + Ingame: all playernames are printed on the bottom screen, stroken if they are death + WiFi: The clients now shows the "Player Whoever joined!" message too - The old weird looking 3D "n00bey" removed - Removed global IP info because it slowed down Game-Host opening
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