Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Action & Shooting
Adventure
Arcade
Board
Card
Casino
Game Packs
Games Emulators
Kids
Memory & Reaction
Puzzle & Logic
Racing
Role games
Simulations
Sport
Strategy
Utilities
Word
Zombie
More
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


 
 
Genesis Plus GX




Genesis Plus GX
Version: 1.3.0

Platforms: Mobile Gaming, Wii


Categories: Games

Upload date: 25 Jan 12

Developer:

License: Freeware

Downloads: 14

File Size: 1353 Kb
Download Free Genesis Plus GX 



Rating: 0.0/5 (Total votes: 0)




  Genesis Plus GX

from eke-eke:

Here we go, update's ready...

This one is mainly focused on fixing some remaining inacurracies with Video & Sound emulation. I also added support for software filters by Blargg which simulates the artefacts of the NTSC video signal, making the emulation experience more accurate than ever !

Those filters being relatively slow, even for the Wii, I also took some time (well, quite a lot in fact) rewriting many part of the emulator (CPU interrupts and memory handlers mainly) which actually results in a quite noticeable emulation speed boost...

Last but not least, this update is compiled with the last released libogc & libfat, which bring some new features (SDHC support, USB storage support...) that some of you might find interesting.

That's all, next update should be aimed at the new menu interface mainly, then we could probably move on to some more interesting stuff

WARNING: due to some major internal changes, Savestate files from previous versions are not compatible anymore (SRAM files are unchanged). Also, you might want to delete your old configuration and history files from your SD CARD, as filenames have been modified.

Changelog:
[Genesis]
- YM2612 bugfixes (MAME core):
.fixed EG Decay->Substain transition when SL & DR are minimals: fix tracks #3 and #9 in "Mega Turrican"
.fixed a bug in SSG-EG emulation code: fix Level 1 music in "Alisia Dragoon"
.modified SSG-EG Decay End Level: fix some sound effects (ChainSaw, Zap...) in "Beavis & Butthead"
.improved Detune overflow accuracy: fix very high frequency sounds in many games
.fixed registers 0x20-0x26 Reset state: fix intro music in "B.O.B"
.reverted incorrect fix with KEY ON: fix "Flamethrower" sound effect in "Alien 3" and many others
- adjusted HCounter values: fixes line flickering in "Sonic 3D" bonus stage
- adjusted VINT timing: fixes hang-up in "V.R Troopers"
- improved HBLANK flag accuracy: fixes line flickering in "Gouketsuji Ichizoku"
- fixed broken Z80 access to WRAM: fixes hang-up in "Mamono Hunter Youko"
- modified JCART emulation: fixes corrupted tracks logo in "Micro Machines 2"
- added Blargg's NTSC Filters support (NTSC video artifacts emulation)
- optimized VDP rendering core, rewrote 68k interface (memory handlers, cycle execution, interrupts): greatly improved emulation speed

[NGC/Wii]
- remove slowest libsamplerate settings under "HQ YM2612" option, only keeps SRC_LINEAR (faster) and SRC_SINC_FAST (better)
- added an option to enable/disable bilinear filtering
- rewrote video engine: improved horizontal scaling (VI+GX), improved rendering speed (direct texture mapping)
- removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
- fixed "Reset" button behavior, now acts more like Genesis Reset button ;-)
- patched libfat for faster SDCARD accesses (thanks to svpe)
- SRAM and SaveState filenames are now based on the ROM filename (for FAT devices only)
- various bugfixes, menu tweaks and code cleanup

[NGC only]
- added 480p support in menu

[Wii only]
- implemented fast scrolling in menu using Wiimote D-PAD
- added "Power" button support
- added USB Storage support
- Widescreen menu fix
- *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

DaedalusX64 r747DaedalusX64 r747
Your favorite PSP Emulator DaedalusX64 has been updated which takes this release to r747
MsxDSMsxDS
MsxDS DS homebrewer Popolon has published a new version of MsxDS, a MSX/MSX2/MSX2+ emulator for the Nintendo DS. Changelog: Added scrolling file names with the stylus. Now we must do a double-tap on the save-state icon. Modified the routine of collision of MSX1 sprites for Pitfall II. Small improvement of the UI
LIBJpeg Wii portLIBJpeg Wii port
LIBJpeg Wii port  Wiibrew developing tools from ilidrissiamine: This project will introduce many ports of SDL games to the Nintendo Wii and will provide various libraries for SDL developers that extend it
DeSmuME WIP builds 0.8.0b2 08-09-23DeSmuME WIP builds 0.8.0b2 08-09-23
DeSmuME WIP builds 0.8.0b2 08-09-23 Changelog: General/Core: - Added gfx3d module which emulates the whole GE as part of the core emu. Moved the windows/cocoa OGLRender to the emu core and replace ogl_collector. Now every platform shares the same 3d code. [zeromus] - Add in some crude interpolation in the SPU (conditionally compiled) so that I can bear to listen to it
Me Boy 2.2Me Boy 2.2
Me Boy 2.2 - MeBoy is a Gameboy emulator for mobile phones (which means you can use it to play Gameboy games on a mobile phone). It works on phones with support for Java Micro Edition. Installation Since mobile phones don't handle files in the same way computers do, you must include the ROM files in the game's ".jar" file before playing
Dolphin SVN r7128 64bitDolphin SVN r7128 64bit
Dolphin SVN r7128 64bit The Dolphin dev Team has recently updated their Nintendo Gamecube and Wi emulator project, with a new SVN release. Now on revision 7128, the latest Dolphin update includes... Changelog: Dolphin SVN r7128 Added a frame counter while recording or playing back a TAS movie
iDeaS 1.0.3.7iDeaS 1.0.3.7
iDeaS 1.0.3.7 A new version of iDeaS, the ever-popular Nintendo DS emulator for Windows and Linux, is now vailable courtesy of homebrew coder Actarus. Changelog: Added support for multicores. Added some speedups to emulation. Fixed a bug in Power management emulation. Fixed a bug in SaveState, now the Microphone works after a load savestate
PSPKVMPSPKVM
Download the latest version of PSPKVM [Click Here]With the merger of both PSPKVM and pspME out of the way, both Sony PlayStation Portable homebrew developers Sleepper and M@x continued on their quest to deliver more Java 2 ME emulation joy for our PSP handhelds
SNEmulDSSNEmulDS
SNEmulDS SNEmulDS, an SNES emulator for DOS and linux partially based on SNEmul, has been updated by its developer to v0.3 alpha. According to Archeide this is only a preview release (and not the real release) although it has several very real, new features: * Sound support using PocketSPC engine (thanks to gladius)
Snes9x GXSnes9x GX
Snes9x GX A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The GUI is powered by libwiigui
 

Comments on Genesis Plus GX:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if Genesis Plus GX supports it
 
 
© Pantich 2009 - 2025 All rights reserved.