no$gba 2.5 - NDS emulator for PC It's been a very long time since we've heard from Martin, the German dev you guys may remember for creating the No$gba v2.3 programming tool for professional developers. In case you're wondering what martin's been up to, we're happy to report that he's recently finished work on No$gba v2.5.
As a point of clarification, this particular freeware release is for the gamer's version of the emulator. It will allow PC owners to run DS games on their computer. Here's a sample of the emulator's latest changelog:
* help: updated gbatek standalone version 2.5 (about one hundred news since 2.3) * vram viewer: supports extended palettes in bg map windows (eg. magnetica demo) * nds/help: added ds 3d overview chapter (basics on geometry/rendering engines) * nds/help: added ds technical data chapter (containing some basic overview) * nds/help: replaced ds various chapter by new ds memory control/timing chapter * nds/sound: fixed major unreported bug in 80x86 code sound_bias SWI function * nds/3d/help: corrected shininess formula (ie. fixed that max cos 2 angle mess) * nds/3d/help: added caution: specular reflection WON'T WORK on camera rotation * nds/3d/help: maths basics of vector-by-vector multiply (and purposes thereof) * nds/3d/softlight: allows light+color nonsense double def (eg castlevania clip) * nds/3d/softlight: much better light-accuracy, and now supports shininess_table * nds/3d/softlight: lighting fully calculated by software (without opengl light) * nds/timing: split timings for nds7 (fast access) and trashy nds9 (slow access) * nds/timing: split addr_clks_table to CODE/DATA addr_clkc_table/addr_clkd_table * nds/timing: emulates "half" cycles on 66MHz/nds9 (tcm/cache and n32/2 thumb) * nds/timing: emulates nds7 exmemstat gba-slot timing bits (like nds9 exmemcnt) * nds/timing/help: added detailed/tested nds7/nds9 code/data memory-timing chart * nds/timing/cache: allows more CPU load on bios/mainram when cache is enabled * nds/timing: emulates shared N32 access time for two NDS9 thumb 16bit opcodes * cpu/speedup: precalculates opcode-timings on interseg-jumps (usually faster) * cpu/speedup: faster conditional opcode handling (maybe yet another 3% faster) * cpu/speedup: thumb: uses 16bit reads (3% faster on non-32bit-aligned addr's) * cpu/speedup: replaced dumb jmp exec_opcode by exec_opcode_mac (ca. 10% faster) * cpu/speedup: added more code alignments in cpu-core (not significantly faster) * nds/help: added note that 66MHz-nds9 actually runs MUCH SLOWER than 33MHz-nds7 * nds/cpu: emulates superslow nds9 memory access time (bios,wram,vram,oam,etc) * nds/cpu: emulates operand-independend ARM9 multiply time (eg. slow thumb time) * nds/wram: emulates wramcnt mapping (no idea if it's used by any games though) * nds/3d: adjusted z-rounding (avoid opengl-clip-plane in club house games demo) * cpu: emulates cp15-trace-id, debug: disass auto-comments on trace-id and bist * nds/help: fixed key1 [scratch] writeback lsw/msw are exchanged (thanks simon) * nds/help: cp15 info on trace-id, bist, cache debug/test, supported cache cmds * cheat: fixed occassional crash on delete cheat (push/pop) (thanks Hiei Youkai) * thanks: rockmanrotties for submarine (timing) and clubhouse (clip) bugreports
We strongly advise would-be users to view the included file readme for installation and usage instructions. On a last note, if you happen to be a programmer, you may want to read up on the No$gba debug version that Martin's working on. That particular build - and No$gBA's full changelog - can be read up on at the dev's main site.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
SMSplus SMSplus
Over on DCEmu's forums, Eke-Eke has released an updated binary version of the SMSPlus Master System emulator for Nintendo's Gamecube and Wii consoles. Thanks to the binary, there's no need to recompile the source file, so those who don't know how to recompile can go ahead and play their hearts out
Dolphin SVN r7679 64bit Dolphin SVN r7679 64bit
A new build of the the Dolphin emulator, the ever-improving Wii and Gamecube emulator for Windows PC, is now available for download.
Changelogs:
revision 7679
Oops. Forgot to add the CriticalAlert definitions for windows
Daedalus PSP R11 for Daedalus PSP R11 for
It looks like everyone's favorite Nintendo 64 Emulator is finally up with a brand new version. Daedalus R11 is here, boasting numerous changes and fixes that should improve performance on everyone's handhelds.
For those who haven't heard of it, Daedalus R11 is a Nintendo 64 emulation application for PSPs
ScummVM ScummVM Neil Millstone and the rest of the ScummVM team, aims for perfection through the tideous but result yielding process of trial and error. Just a few days after making the announcement that ScummVM DS v0.9.1beta1 is open for testing, he's following it up with beta number two.
Just like everyone else, the developers are also hoping for less bugs this time around
Visual Boy Advance GX 1.0.6 [What's New 1.0.6 - December 24, 2008]
* Fixed save state saving bug
* Fixed unstable SD card access
Frodo Frodo
* Fixed a truly embarassing bug with the HOME button on the wiimote. Unfortunately,
* ... It no longer links with Yohanes SDL version, which for some reason broke the menu code with the wiimote (but not the classic controller!). It's probably unrelated but I can't have it like that. Further investigation pending
Snowbros DS Snowbros DS
Homebrew coder Copper has released a new version of Snowbros DS, a Snow Bros arcade emulator for the Nintemndo DS. To use this emulator, you must use several MAME's rom.
Changelog:
* NIFI version
Supported sets :
Snow Bros. - Nick & Tom (set 1)A A A A A A A A A A A A A
Snow Bros. - Nick & Tom (set 2)A A A A A A A A A A A A
Snow Bros
DevHook vShex Mod Even though DevHook has been struggling with some legal problems, people like Saturne_1606, who continues to show support and some loving to this very controversial, much talked about double edged application, by releasing a mod dubbed, DevHook vShex Mod v0
DaedalusX64 r766 DaedalusX64 r766
Everyones favorite Nintendo 64 Emulator is back with another update.A This revision 766 of DaedalusX64 for your PSP and the latest revision fixes some existing bugs and also includes a Polish translation thanks to malymi45
ScummVM 0.13.1 DS Changelog:AGOS:- Fixed crash after OmniTV video is played in The Feeble Files- Fixed crashes when exploring Jack the Ripper scene in the PC version ofthe Waxworks- Fixed palette glitches in the AtariST version of Elvira 2
Comments on no$gba 2.5 - NDS emulator for PC:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if no$gba 2.5 - NDS emulator for PC supports it