The PS3 gets some more emulator loving as homebrew dev Robert Broglia brings the PC Engine/TurboGrafx-16 emulator, PCE Emu, to Sony's homebrew-capable console. A port of Mednafen's PC Engine emulation to Android, PCE Emu features "accurate emulation and high compatibility rate, zip file support, backup memory and save state support, and more.
Developer's note:
PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.
Features:
Accurate emulation and high compatibility rate.
Zip file support
CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files.
Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently)
Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch)
Backup memory and save state support, one auto-save and one manual slot for save states
No user activation or other nonsense ;)
Performance Notes (as of version 1.3.0):
PS3: 60fps with hucards & CDs.
Controls for PS3:
D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
Cross : confirm/select menu entry, Button I
Circle : cancel menu entry/go back, Button II
Select : Select
Start: Run
L2 : open/dismiss menu
R2 : Fast-forward
Currently known issues/bugs:
No international character support in gui
Not really a bug, but when running on a case-sensitive file system make sure your CUE file specifies references in the same case as on the file system.
PS3: only 1 controller is supported
PS3: loading a CUE file with external audio tracks causes the system to lock up
PS3: sound is not synced properly, causes slight distortion in the audio
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If you got an error while installing Themes, Software or Games, please, read FAQ.
Snes9x GX Snes9x GX
SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1.52. The GUI is powered by libwiigui.
Changelog:
New core! Updated to Snes9x 1.52. Old save states will not work!
DVD / USB 2.0 support via IOS 202. DVDx support has been dropped
Snes9x GX Snes9x GX
It's been a while since we last heard from homebrew coder Tantric, but now he's back on the scene to release a new version of Snes9x GX, a Super Nintendo emulator for the Nintendo Wii
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FCE Ultra GX Changelog:
* Faster SMB/USB browsing
* Last browsed folder is now remembered
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A new update for the SEGA 8-bit emulator for the DS has been released.
Changelog:
*Added option to turn off 3D display.
*Fixed color/saturation setting for SG/Coleco games.
*Fixed some bogus handling of the 3D display mode.
*Fixed "Perfect Sprites" mode, should now be used as default
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Homebrew developer sleepper has updated the application PSPKVM, upping it to version 0.0.9. PSPKVM is a K virtual machine - an extremely compact Java Virtual Machine - that allows users to run applications and games created using Java 2 Platform Micro Edition. These games and applications are usually released on mobile phones and PDAs
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Homebrew dev eiz has updated his Super NES emulator port for the PS3, with the release of SNES9x PS3 Build 4.3.
Developer's note:
To build:
Install Cell SDK >= 1.92. You know how to find it. Configure according to the install instructions (make sure to set CELL_SDK).
make pkg
Load the pkg and your ROMs onto a usb drive
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from Tantric:
Here's a new version of Visual Boy Advance GX - 1.0.4. VBA GX is now a full port of VBA-M - this version adds blaarg's new sound core, and the latest changes to the GB core. I've also made some significant changes to the audio/video porting code - the overall experience should be much improved
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