ScummVM If you've been enjoying the point-and-click games of old through the beta releases of ScummVM for the DS, then here's an update that should get you scrambling: the final, non-beta release of version 0.11.1 is now out, and we have to say that all the time spent on the beta is pretty worth it. Read on for more details about this homebrew that lets you play almost all of the SCUMM games of Lucasarts', and then some.
What's new with this version, you ask? Here's the changelog:
* New games supported: Elvira 1 and 2, Waxworks (Amiga version) * Software scaler for improved image quality. Turn it on using the DS options screen (press select during the game). * Function keys added to virtual keyboard (used in AGI games) * Plenty of bug fixes
So if you're in the market for a SCUMM emulator on the DS that's as stable as can be, then ScummVM's the one for you. Enjoy, and be sure to check the readme bundled in the downloadable archive for any questions regarding installation and play!
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If you got an error while installing Themes, Software or Games, please, read FAQ.
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Developer's note:
This is the first release I've uploaded that I firmly believe is an important and powerful revision. At this point, 95% of DS games should be able to be bootedA and about 30% of those should be fully playable
nesDS SVN r92 nesDS SVN r92
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Changelogs:
revision 92
A bug with ppustat fixed. e.g
ScummVM DS 1.0.0 RC1 ScummVM DS 1.0.0 RC1 Changelog:
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Changelog:
This version only has one minor fix, the direct file reading to EGA VRAM has been implemented. This allows Rockford to run, and fixes the graphics corruption problems in Heimdall when talking to other characters
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Changelog:
Fixed ROM allocation. Should solve some unexplained crashes
Numerous performance optimizations (thanks dancinninja!)
DVD / USB 2.0 support via IOS 202. DVDx support has been dropped
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For the guys reading this for the first time, ScummVm is actually a series of homebrew emulators built to run games that use LucasArts' Script Creation Utility for Maniac Mansion (SCUMM) scripting language
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Changelogs:
revision 7538:
Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix
Wii Handy SDL Wii Handy SDL
Atari Lynx emulator for Wii.
Changelog:
Very close to a complete new port, based on original sources Handy 0.95.
Database for storing parameters specific to each cartridge (orientation of the screen refresh rate maximum).
Rewrote the display layer, based on an extended GX
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