Each player takes it in turn to place an atom. This atom can either be placed on the an empty square or on top of one of the players existing atoms. Atoms will go critical and explode if the same number of atoms are placed on the square as there are surrounding squares. (e.g corners take 2, edges take 3 and centre take 4)
When an atom goes critical and explodes it will place new atoms horizontally and vertically around the square. A Any atoms already in those squares will be increased in size and become the property of the player that started the explosion.
Chain reactions are the key part of the game.
Changelog:
This includes an updated explode calculation that should mean it no longer gets stuck in a loop.
Bars are now shown on the top scree, these give a quick indication on how well each player is doing.
Also some updated artwork.
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Changes:
R3400 | utunnels | 2011-08-30 9:34:43 p.m. -0400 (Tue, 30 Aug 2011) | 8 lines
Changed paths:
M / engine / openbor.c
M / engine / openbor.h
M / engine / source / gamelib / commands.c
M / engine / source / gamelib / commands.h
New script:
data scripts loading.c
Called in loading screen update loop
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