- Core code completely redone. I physically deleted it and redid it
- New TEDGE Team Duck particle engine being used, so particle look much better
- GU lighting added, giving shape to models
- Makeshift anti-aliasing added for smoother edges (thanks Raphael for dither matrix)
- Basic menu added
- Ability to choose different ships (3 are available in this build)
- Ship physics tweaked a bit
- Ability to barrel roll with ship now
- Level setup now complete, I just need to make the levels
- Added D-PAD movement support
- Probably other things that I forget right now...
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