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DaedalusX64 SVN r733




DaedalusX64 SVN r733
Version: 1.0

Platforms: PSP, Mobile Gaming


Categories: Games

Upload date: 20 Jan 12

Developer:

License: Freeware

Downloads: 60

File Size: 1153 Kb
Download Free DaedalusX64 SVN r733 



Rating: 0.0/5 (Total votes: 0)




  DaedalusX64 SVN r733

Revision 733 of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable is now out folks.

Changelogs:

  • Revision 733
    • [=>] Merged from Dev branch:
      • Rev 416 - Corn
        • [!] Fixed CPU clipping (used for reference and is ~5% slower than VFPU)
        • [!] Fixed Kirby blend and removed offending blend for Rocket-robot on wheels (tnx Bdcanay)
        • [!] Disabled Loop Opt for Rocket-Robot on wheels
      • Rev 417 - Corn
        • [!] Optimized CPU and VFPU VectorClip
        • [!] Reduced max number of clipped verts to 192 from 1024 (saving some memory)
      • Rev 418 - Corn
        • [!] Use another(faster) way to front/back face cull to avoid using 1/w for the cross product.
        • [!] small update/boost to reference CPU clip.
        • [!] optimized both VFPU and CPU clip flag generation
        • [+] added hack to make memory opt work in PD
      • Rev 419 - Salvy
        • [+] Add back compile option to disable VFPU code(Note : Not all VFPU code is suppressed yet)
      • Rev 420 - Corn
        • [!] fixed compiler adding more mults than needed for front/back face culling test
        • [!] fixed all compile warnings in release mode
      • Rev 421 - Salvy
        • [!] Optimized LoadFPR_Long
        • [!] Don't use pspFpuFloatToDouble (adds too much bloat and is only used by a few games, anyways I doubt it helps at all..)
        • [!] Small optimization in TLBP
      • Rev 422 - Salvy
        • [!] Forgot this
      • Rev 424 - Corn
        • [!] Various improvements and simplifications in TnL of Conker and PD
      • Rev 426 - Salvy
        • [!] Simplified set/fetch ucode names
        • [!] Patch ucode name tables to create custom name tables (Dlist dumps of custom ucodes are accurate now)
        • [+] Added GBI1_S2DEX ucode name table
      • Rev 427 - Corn
        • [!] fixed dlist debug text and warnings
      • Rev 428 - Salvy
        • [!] Clean ups in DLParser_SetUcode
        • [~] Reverted change from 421, was breaking several games (thx re4thewin for reporting it)
  • Revision 732
    • [=>] Merged from Dev branch:
      • Rev 408 - Corn
        • [+] Optimized palette loading (bypassing copy to TMEM) for a speed up in some games
        • [+] Old TMEM emulation is a compile option in buildconfig.h
        • [-] removed redundant texture info in struct
      • [-] TMEM is not using VRAM (was no speed benefit)
      • Rev 409 - Salvy
        • [!] Forgot to sort MoveMem and MoveWord
        • [!] Some clean up, mostly in S2DEX
        • [!] Reverted changes to DLParser_InitGeometryMode, it only made the code less readable
      • Rev 410 - Salvy
        • [!] Code clean ups and simplified some things here and there
        • [!] Make DLParser_PopDL static to hint compiler to inline (saves ~20 ops)
        • [!] Reverted changes to DLParser_GBI2_GeometryMode, only made code less readable
      • Rev 411 - Salvy
        • [~] Opps, removed SetTextureGenLin by error :P
      • Rev 412 - Salvy
        • [+] Patch normal ucode tables to create "custom" ucode tables
        • [!] Removed all custom ucode tables since they aren't needed anymore (saves alot of space to binary)
        • [!] Set ucodes, patch ucodes, set vtx multiplier in one go (ToDo : set ucode names in one go too)
      • Rev 413 - Corn
        • [!] Reduced (even more) memory usage for new TMEM implementation(1/4 of original)
        • [!] Fixed textures in Golden Eye
        • [~] Some cleaning in DLParser.
      • Rev 414 - Salvy
        • [!] Simplified and added comments to SetUcode (~100 ops)
      • Rev 515 - Salvy
        • [~] Silly typo from last commit
  • Revision 731 - Directory Listing
    • [=>] Merged from Dev branch:
      • Rev 407 - Salvy
        • [!] Sorted all ucodes and moved them to headers to make development easier and make sure cod placement is optimal (Note : More clean ups and sorting are needed)
  • Revision 730
    • Rev 401 - Corn
      • [!] Sprites are somewhat improved in DKR (still needs work)
      • [!] Fixed PD boot crash (tnx Bdcanay and Salvy)
      • [!] Share same global variable for special address in PD, DKR and CBFD
    • Rev 402 - Corn
      • [!] forgot to change these in last commit
    • Rev 403 - Corn
      • [!] Getting closer to proper rendering of sprites in DKR
      • [!] Simplified DRK TnL pipeline
      • [!] Fixed debug output of TnL for DKR
    • Rev 404 - Corn
      • [!] More refinements to DKR "sprites"
    • Rev 405 - Corn
      • [~] Correction to DKR "sprites"
    • Rev 406 - Corn
      • [!] small optimization for DKR, only load WPmatrix to GE when needed
 
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