Changelog:
1.0.0rc1 (2009-08-31)
New Games:
- Added support for Discworld.
- Added support for Discworld 2 - Missing Presumed ...!?.
- Added support for Return to Zork.
- Added support for Leather Goddesses of Phobos 2.
- Added support for The Manhole.
- Added support for Rodney's Funscreen.
- Added support for Cruise for a Corpse.
General:
- Added experimental AdLib emulator from DOSBox.
- Added quick search to Launcher.
- Improved modern GUI theme look.
- Added per-game GUI options.
- Improved Mass Add dialog.
New Ports:
- Added GP2X Wiz port.
AGI:
- Increased compatibility for Sierra games.
- Implemented all 'unknown' commands.
Beneath a Steel Sky:
- Changed the game speed to match the original game (previously
it ran too fast).
Broken Sword 1:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Added support for the PlayStation version.
Broken Sword 2:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Dropped support for playing cutscene sound without the video.
- Added support for the PlayStation version.
Gob:
- Introduced a new savegame format to fix a fatal flaw of the old one,
breaking compatibility with old savegames made on big-endian systems.
Groovie:
- Increased microscope puzzle difficulty to match original.
KYRA:
- Added support for PC Speaker based music and sound effects.
- Added support for 16 color dithering in Kyrandia PC-9801.
PSP port:
- Added support for sleep mode (suspend/resume).
WinCE port:
- Speed optimized versions of low-res Smartphone and 2x scalers.
- New aspect correction scaler for VGA (or higher) devices.
- Dropped support for MPEG-2 and FLAC
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
MinerPSP MinerPSP
Jsharrad from our forum has released his MinerPSP version 0.0.4. This is a clone of the old DOS game "MinerVGA" back in year 1989.
As a miner, you start out with $1500 and can dig as much as you'd like as long as you can afford the earthshaker fee and don't die or run out of cash
Babyshaker 1.0 Babyshaker 1.0
The PSP Homebrew community is proud to present the game Baby Shaker 1.0, coded by danzel for the Neoflash PSP motion kit. The objective of the game is relatively simple: shake the baby to your heart's content.
Well, almost, because the catch is that you must be able to shake the baby in Baby Shaker 1.0 without being seen
Kakashi Adventures VBeta Kakashi Adventures VBeta
A game based on the Duck Jump Link. The goal is to go in the game leaping to take the fields of power that will give us 40 points each, when we get past 1000 points a game, but is still very initial promise to improve
Pi Catch Pi Catch
I'm not sure what to make of this one... it's a little odd. But I figure that whoever was grading this homebrew homework project couldn't possibly appreciate it as much as you fine readers could
Avoid it v0.1 Avoid it v0.1
Sony PlayStation Portable homebrew developer cdesseno recently stopped by the QJ.NET forums to herald the arrival of his very first project on the PSP, and it's the release version of Avoid it
PONG extreme 0.1 PONG extreme 0.1 from rck:
Well... My first PAlib project is what I came here for. A Pong for Nintendo DS, supporting the Taito Paddle Controller (but also the D-Pad and shoulder buttons, no worries).
Version 0.1 is rather simple, has only one player support and an easy to beat CPU player.
What makes PONG extreme special, is the vague idea of "Synesthasia"
DScraft DScraft
DS Craft, the Minecraft homebrew for Nintendo DS, has been updated to version 310811
Tama survivor demo Tama survivor demo Anybody remember Super Pang? For the guys who do, developer mrkoala lets us in on his new Tama Survivor homebrew which will be making its way to the DS scene. And truth be told, the gameplay is reminiscent of the bubble-popping fun we remember in the original Super Pang title
Winterman Winterman
Bomberman, with a wintery touch and special features.
Controls:
Can be played with wiimotes, nunchuks or Gamecube-controllers. Supports up to 8 players.
Wiimote: digipad to move, 2 to drop bombs.
Nunchuk: Analog to move, Z to drop bombs.
Gamecube-controller: Digital pad to move, A to drop bombs
MAME Wii Wii Homebrew developer Toad King has let loose his latest creation called the MAME Wii v1
Comments on ScummVM 1.0.0 RC1 (Wii):
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if ScummVM 1.0.0 RC1 (Wii) supports it