Wright Flight The DS homebrew game that brings back the era of Biplane dogfight in multilayer levels - Wright Flight - is taking off with the latest update. The hardworking Team Koopa Troopers has released Wright Flight v0.1.5 and its changelog includes:
* Added random variation to particle rotations
* Added support for static particle emitters
* Added damage from being too close to an exploding plane
* Added third plane
* Optimized collision checks
* Optimized bullet and particle managers
* The planes can now collide with each other
* Changing the levels cleared the network match player list
* The server doesn't send updates to clients that have disconnected from a match
* The server autopings the clients once a second, and if a client fails to respond in three seconds, it's declared dead.
To play Wright Flight v0.1.5:
* Compile and run the server (under wrightFlightServer directory)
* Configure your DS to connect to your favourite AP (perhaps using Mario Kart, and edit the first settings, settings number 1)
* Now start all wrightFlight clients
* Go to the NET menu page
* Type in the server's IP
* Go to the PLAY menu page
* Press "CONNECT!" once to connect to the AP, and the game server
* Now at this point all clients must be connected to the server
* Now press "READY!" in all clients to begin a match
* When you've died three times, press "END!" to disconnect from the server
To start another game just press "CONNECT!" and "READY!"
If you're new to Wright Flight, please read the read me file first before jumping into the cockpit and taking off!
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