Yes, this is yet another NitePR mod. I know what you are thinking the majority of those mods just change some colours and some text and nothing useful the device but I'm hoping mine will be different.
The reason for this mod is because I wanted a way to test PSPAR codes on CFW, for me it was easier just to implement the PSPAR code types into an existing cheat device rather then try and patch the PSPAR EBOOT to run on CFW so that is what I have done.
Unlike the official PSPAR cheat device a more simple code file format is utilized for loading codes, the format is much like the CWCheat cheat database format but instead of code lines being preceded with "_L " they are preceded with "_M ".
I also got bored and decided to implement the CWCheat code types so hopefully most CWCheat codes should work with this cheat device.
... oh yeah, this is just called PSPAR for the moment because I can't really think of a decent name for it.
Installation Instructions
* Copy the seplugins folder to your Memory Stick and add "ms0:/seplugins/PSPAR/pspar.prx 1" to game.txt (if you don't copy the game.txt file over).
In-Game Controls
* Show cheat menu: Press home twice followed by VOLUP+VOLDOWN).
* Enable Cheat Engine: Press Note.
Changelogs:
Changes in v1:
[+] Added support for a _C2 code name line. _C2 codes are active irrespective
of the cheat engine status.
[+] Can now insert a new CWCheat code from menu under PRX by pressing SQUARE.
[+] Added support for the remaining CWCheat pointer code types.
[!] Fixed the 0x0E PSPAR code type.
[!] Various bug fixes.
Changes in Beta 2.1:
[!] Fixed issue loading codes when end of read buffer is reached.
[+] Added support for single pointer CWCheat code type.
Changes in Beta 2:
[+] Added tool to convert the PSPAR.com pspar_codes1.bin file to a
format compatible with this cheat device.
[+] Implemented some CWCheat code types (very untested).
[+] Codes are loaded from a single cheat.db file.
[!] Problem loading and storing 8/16-bit values.
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