Arwin has finally ported his revolutionary P-Sprint keyboard interface to the Lua programming language. P-Sprint has been incorporated into several PSP applications in the past such as PSP-PDA and Peldet and it is the preferred text entry method for many PSP users and programmers. It takes a little getting used to, but it is definitely one of the most efficient ways to type on the PSP.
The psprint.lc is a lua include file for easy use.
The index.lua is an example of how to use the include file to read p-sprint like text input.
(It's my first lua program and (thus obviously) the first time I made an include file - things may therefore look very messy, but at least it works; input is appreciated;) )
I will post my process here as I did in my p-sprint thread, and input is more than welcome.
Done:
- keychars
- keycodes
- keynames
- keygroups
- modifiers
- key repeat
- make into lua include
Still to do:
- trainer
- the wrapper functions for readex (e.g. the blocking calls like getChar)
- allow user-configuration of keymaps (all six available ones)
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