The basic objective of Tactical Penguin's Chase that Pyramid 3D is to errr...chase around a "randomly appearing pyramid" on a 3D map and catch it before your time runs out. If you fail to get to the pyramid before time runs out...well, of course you lose. But to make things more interesting, Tactical Penguin also designed the game such that every time you catch a pyramid, you score a point and you gain more time, and the pyramid teleports to a new location.
You use the D-pad for controls, specifically Up: Move forward, Down: Move backward, Left: Turn left, Right to (make an intelligent guess on this one...Yep, you got it...) turn right and Start to Restart/Exit, but this last one only works when you're on the gameover screen. And since this is the first release, naturally, there are still a lot of tweaking to do, so here's the list of what Tactical Penguin is planning to add in his future releases:
To do:
* Make texture for pyramid
* Different camera views
* More detailed environment
* SFX
* Anything else suggested
Tactical Penguin gives muchos kudos to Joe48182 for making the standalone eboot, and Youresam and alatnet for helping him learn 3D. And as usual, if you have any suggestions and feedback, just drop Tactical Penguin a line on our forums.
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