Homebrew coder Jukki and the rest of his crew has released the first beta of their game, Nazi zombies portable.
Developer's note:
Nz portable is about surviving unlimited rounds of zombies in an enclosed area. While playing, you get points from different actions. These points can be used to buy weapons, open doors for more playable areas, and utilize different things.Zombies enter the level from outside of the playable area, and you can slow them a little bit by boarding their entrances with planks of wood. Nazi zombie portable is inspired by the same game that is found in Call of Duty: Black Ops and Call of Duty: World at War (these games are not made by us, they are made by the company treyarch). Every single content ingame is 100% made by us or by people who have submited their work for us to use.
Nzp is using a heavily modified quake engine called proquake. This engine is made by baker. and we have editted it to suit our needs. The game logic (qc ) is written 100% by us from scrach. (quake fanboys may know what I mean).
New features include...
working pathfinding! (awesome!)
New weapons! (ptrs-41, panzershreck)
New animations! (particularly the knife animation, and the pistol animations, but other animations have been editted)
Completely new game logic code! (new and optimized for nzp!)
New maps! (Enthalten, and Anstieg) (along with the previous maps Wahnsinn, Christmas Special, and a new Warehouse(previously spawn))
Electro shock defence! (keep those zombie at bay!)
Chilling new power ups! (nuff said? :D)
Overall better performance!
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from pipagerardo:
My intention is to look at the code and they will decide to improve it, then send it to me to check and decide whether it is good to add to the project. All the coders who cooperate will be included in the credits. In this way it will be an open source project like Linux
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