OpenBOR
Open BOR is a Beats of Rage clone for Wii.
Changes:
R3400 | utunnels | 2011-08-30 9:34:43 p.m. -0400 (Tue, 30 Aug 2011) | 8 lines
Changed paths:
M / engine / openbor.c
M / engine / openbor.h
M / engine / source / gamelib / commands.c
M / engine / source / gamelib / commands.h
New script:
data scripts loading.c
Called in loading screen update loop.
Randomize the movement of controlled entity year AI If Its path has-been blocked for Many Times. Temporarily It's a solution, I Shall refine the wall checking code in the future.
Expand # # attack to 99.
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r3399 | utunnels | 2011-08-28 2:47:08 -0400 (Sun, 28 Aug 2011) | 1 line
Changed paths:
M / engine / source / gamelib / spritef.c
M / engine/source/gamelib/spritex8p16.c
M / engine/source/gamelib/spritex8p32.c
Fix problem gfxshadow overclip (When the character walks off screen, the shadow Disappears as well).
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r3398 | utunnels | 2011-08-28 1:38:12 -0400 (Sun, 28 Aug 2011) | 3 lines
Changed paths:
M / engine / openbor.c
M / engine / openbor.h
New animation type ANI_WALKOFF
Triggered After walking off a cliff.
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r3397 | utunnels | 2011-08-27 10:42:34 -0400 (Sat, 27 Aug 2011) | 3 lines
Changed paths:
M / engine / openbor.c
M / engine / openborscript.c
Show Entities for in game setup menu in player input.
Add nolife to get / changeentityproperty.
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r3396 | utunnels | 2011-08-27 8:11:08 -0400 (Sat, 27 Aug 2011) | 1 line
Changed paths:
M / engine / source / gamelib / spritef.c
M / engine/source/gamelib/spritex8p16.c
M / engine/source/gamelib/spritex8p32.c
Major fix in scale and rotate sprite code (Previous code HAS problem When drawing large sprites).
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r3395 | utunnels | 2011-08-27 1:46:37 -0400 (Sat, 27 Aug 2011) | 5 lines
Changed paths:
M / engine / openbor.c
M / engine / openbor.h
M / engine / source / gamelib / commands.c
M / engine / source / gamelib / commands.h
New model grabflip command:
Grabber to flip a target face
2 target flip to face grabber
3 Both 1 & 2 (default value)
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r3394 | utunnels | 2011-08-26 1:54:54 -0400 (Fri, 26 Aug 2011) | 1 line
Changed paths:
M / engine / openbor.c
M / engine / openborscript.c
Copy grabforce, and paingrab antigrab from modeldata in ent_copy_uninit. Just in case the model and the weapon HAS different values.
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r3393 | utunnels | 2011-08-26 0:51:14 -0400 (Fri, 26 Aug 2011) | 1 line
Changed paths:
M / engine / openbor.c
Minor changes, make default combodelay Same as before (GAME_SPEED / 2)
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r3392 | utunnels | 2011-08-26 0:50:04 -0400 (Fri, 26 Aug 2011) | 1 line
Changed paths:
M / engine / openbor.c
M / engine / source / gamelib / commands.c
M / engine / source / gamelib / commands.h
Make combodelay customizable to Eliminate endless combo.
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r3391 | utunnels | 2011-08-25 10:54:14 p.m. -0400 (Thu, 25 Aug 2011) | 2 lines
Changed paths:
M / engine / openbor.h
M / engine / openborscript.c
Add to antigrab getentityproperty.
Check modeldata INSTEAD of model for this property to Avoid global effect.
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r3390 | utunnels | 2011-08-25 11:35:10 -0400 (Thu, 25 Aug 2011) | 1 line
Changed paths:
M / engine / source / gamelib / screen.c
M / engine/source/gamelib/screen16.c
M / engine/source/gamelib/screen32.c
Fix bglayer water overflow effect.
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r3389 | utunnels | 2011-08-25 1:39:59 -0400 (Thu, 25 Aug 2011) | 3 lines
Changed paths:
M / engine / openbor.c
Reset idle status for the opponent if grabber no matter Performed special it hits or not.
Clear branch_name After PlayGame Is Done.
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r3388 | utunnels | 2011-08-23 10:47:27 -0400 (Tue, 23 Aug 2011) | 1 line
Changed paths:
M / engine / source / gamelib / spritef.c
M / engine/source/gamelib/spritex8p16.c
M / engine/source/gamelib/spritex8p32.c
Restore old drawmethod code.
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r3387 | utunnels | 2011-08-23 8:25:00 -0400 (Tue, 23 Aug 2011) | 1 line
Changed paths:
M / engine / source / gamelib / triangle.c
Clear overall gains in triangle.c Every Time
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r3386 | utunnels | 2011-08-23 5:28:45 -0400 (Tue, 23 Aug 2011) | 1 line
Changed paths:
M / engine / openbor.c
Management Change After grabbed animation set so You Can check it in script.
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r3385 | utunnels | 2011-08-22 10:34:18 p.m. -0400 (Mon, 22 Aug 2011) | 1 line
Changed paths:
M / engine / source / gamelib / triangle.c
NULL shadow_buffer After free it in draw_triangle_list
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r3384 | plombo | 2011-08-22 9:30:30 p.m. -0400 (Mon, 22 Aug 2011) | 2 lines
Changed paths:
M / engine / openbor.c
M / engine / openbor.h
M / engine / sdl / opengl.c
M / engine / sdl / video.c
Make OpenGL settings, Including whether to use OpenGL, configurable in fullscreen mode. The use OpenGL and filter settings are Stored separately for windowed and fullscreen.
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r3383 | utunnels | 2011-08-21 4:12:59 -0400 (Sun, 21 Aug 2011) | 1 line
Changed paths:
M / engine / source / gamelib / soundmix.c
SOUND_MAX_SAMPLES changed to 1024
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r3382 | utunnels | 2011-08-21 3:50:55 -0400 (Sun, 21 Aug 2011) | 1 line
Changed paths:
M / engine / openbor.c
Fix shutdown loop bug.
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r3381 | utunnels | 2011-08-20 11:04:57 -0400 (Sat, 20 Aug 2011) | 6 lines
Changed paths:
M / engine / openbor.c
M / engine / openborscript.c
M / engine / openborscript.h
M / engine / source / gamelib / spritef.c
M / engine/source/gamelib/spritex8p16.c
M / engine/source/gamelib/spritex8p32.c
M / engine / source / gamelib / triangle.c
M / engine / source / gamelib / triangle.h
Rewrite putsprite_ex using the new triangle function.
Add script functions:
SetTexture
setvertex
trianglelist
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r3380 | utunnels | 2011-08-19 2:48:56 -0400 (Fri, 19 Aug 2011) | 1 line
Changed paths:
M / engine / openbor.c
M / engine / source / gamelib / pixelformat.c
M / engine / source / gamelib / spritef.c
M / engine / source / gamelib / triangle.c
Some Changes in triangle code.
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r3379 | utunnels | 2011-08-18 12:50:55 -0400 (Thu, 18 Aug 2011) | 1 line
Changed paths:
M / engine / Makefile
M / engine / openbor.c
M / engine / openbor.h
M / engine / source / gamelib / triangle.c
A / engine / source / gamelib / triangle.h
M / engine / source / gamelib / types.h
Add triangle.h
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r3378 | utunnels | 2011-08-18 5:34:13 -0400 (Thu, 18 Aug 2011) | 1 line
Changed paths:
M / engine / source / gamelib / triangle.c
Minor changes
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r3377 | utunnels | 2011-08-18 5:26:42 -0400 (Thu, 18 Aug 2011) | 1 line
Changed paths:
M / engine / openbor.c
A / engine / source / gamelib / triangle.c
M / engine / source / gamelib / types.h
Add triangle.c (WIP)
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r3376 | utunnels | 2011-08-18 2:00:28 -0400 (Thu, 18 Aug 2011) | 2 lines
Changed paths:
M / engine / openbor.c
No Actual exchange to the engine.
Except a commented-out 3d test function.
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r3375 | utunnels | 2011-08-16 9:46:15 p.m. -0400 (Tue, 16 Aug 2011) | 1 line
Changed paths:
M / engine / openbor.c
Stop checking if Model IS loaded allowselect When parsing, sincere empty model Will Be Automatically skipped.
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r3374 | utunnels | 2011-08-17 6:55:38 -0400 (Wed, 17 Aug 2011) | 1 line
Changed paths:
M / engine / source / gamelib / font.c
Parse n in font_printf
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r3373 | utunnels | 2011-08-16 9:24:00 -0400 (Tue, 16 Aug 2011) | 1 line
Changed paths:
M / engine / openborscript.c
Add as a new JumpID aiflag.
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r3372 | utunnels | 2011-08-15 7:18:26 -0400 (Mon, 15 Aug 2011) | 2 lines
Changed paths:
M / engine / openbor.c
M / engine / openborscript.c
Add to break openborvariant.
Enable update in pause menu.
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r3371 | utunnels | 2011-08-09 9:49:36 p.m. -0400 (Tue, 09 Aug 2011) | 2 lines
Changed paths:
M / engine / openbor.c
Music Should not count as entries spawn points (if -> else if).
Fixed.
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r3370 | utunnels | 2011-08-09 8:48:48 p.m. -0400 (Tue, 09 Aug 2011) | 1 line
Changed paths:
M / engine / openbor.c
zoombuffer Receives backgrounds now.
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r3369 | utunnels | 2011-08-09 4:05:55 -0400 (Tue, 09 Aug 2011) | 1 line
Changed paths:
M / engine / sdl / video.c
Restore old SDL with 2x full screen filters.
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r3368 | utunnels | 2011-08-09 3:29:40 -0400 (Tue, 09 Aug 2011) | 1 line
Changed paths:
M / engine / source / ScriptLib / Lexer.c
Fixed escape character bug in year Lexer.c
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