Many gamers enjoy "modding" their games by importing their own props into the game environment. This is very common, and relatively easy to do, with PC games such as The Sims 2, because of the relative abundance of third-party utilities designed for this purpose. Gamers using the PlayStation - particularly PSP - haven't had these resources, and wind up having to code in their models by hand.
If your game is gmax enabled, a new "gmax2psp" script can simplify the process immeasurably. First, you'll need Gmax, by Discreet Software. This is a free 3D modeler that allows gamers to create their own content for game titles such as Flight Simulator, Trainz and Train Simulator, Renegrade, Dungeon Seige and others. The modeler is available for free download here.
The new gmax2psp script was coded by QJ.net Forum member alatnet. Here are the instructions:
1. Start gmax.
2. Click on the Utilities Tab thats at the left of the screen. The Utilities tab has a picture of a hammer.
3. Click the MAXscript button. Its at the end of the list.
4. Important, you must click the Open Listener button. If you dont, then the script will not be able to convert the models for the psp.
5. Click Run Script and open gmax2psp.ms file, where ever you have extracted it.
6. Click and select gmax2psp under the Utilities dropdown box.
7. Click Export Lua Structure to convert the models to lua.
8. open the program GrabListener.exe that is included in the compressed file. The GrabListener program copies everything that is in the listener to a file.
Be sure that models you want to show are in lua code, and are linked to a model named frame.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
BmpToZlibGC BmpToZlibGC
from Cthulhu32:
BmpToZlibGC 1.1 is a Windows software to use for Gamecube/Wii homebrew development.
Usage
From a command line:
* BmpToZlibGC.exe
* Optional -MP 0xFF00FF 0x000000 courtesy of PaceMaker's original code.
* This application has been tested & fully working in WINE as well
Q2Rev Q2Rev
A port of id Software's Quake II for the Nintendo Wii, straight from the source code at ftp://ftp.idsoftware.com/idstuff/source/quake2.zip
This is only a proof-of-concept release, nothing official. It's being actively developed; expect heavy changes before the final release
Lib SDK Utilities Lib SDK Utilities
French homebrew developer dridri85 just released a new application called Lib SDK Utilities. This particular one is somehow related to the previous LibGE release. The latter is actually a graphics engine library for the C programming language.
Lib SDK Utilities, now, allows users to use the utility of the official SDK
Isometric Engine + Isometric Collision Creator 0.1 From dungeon: Hi friends coders!After many months of work, I have the honour to present the first version of the Isometric Engine accompanied by his inseparable Isometric Collision Creator!
Woopsi Demo 0.37 Woopsi Demo 0.37 V0.37- Fixes:- ListBox::setAllowMultipleSelections() works correctly.- Replaced byte and short iterator variables with ints.- Compatible with devKitPro v24 and libnds 1.3.1.- Renamed "DynamicArray" to "WoopsiArray" for compatibility with dkp24.- Made libnds makefile the default instead of PALib
PSPMO5 PSPMO5
Hi All,
For those who haven't seen previous release, DCMO5 is one of the best emulator of the Thomson MO5 home computer running on many systems such as MacOS, Windows and Unix. It has been written by Daniel Coulom (see http://dcmo5.free.fr/ for further details).
PSPMO5 is a port on PSP of the version 11 of DCMO5
rIpe - a Rope Physics Engine rIpe - a Rope Physics Engine
HunterXI has just released his first PSP project, a Rope Physics engine using Lua. Rope Physics are a study of physics in Videogames centering around the creation of ropes or strands, and how they can be drawn & animated realistically
PME2NDS - File Converter PME2NDS - File Converter David Rorex has released PME2NDS - tool to convert .pme (aka .nds.gba) files into .nds files. NOTE: Only works for files that were built with ndslib/libnds and were originally .nds files with a header attached! This updated build boasts improved compatability
PSPXTI PSPXTI
Hi all,
For those who haven't seen previous versions, XTiger is a unix emulator (under X Window) of a TI-92 calculator (Texas instruments).
It was originally written by Jonas Minnberg and was closed source.
Jonas Minnberg has not worked on XTiger for quite a while and he gave Misha Nasledov the code and permission to GPL it
Lua Player 0.20 1.5 Binary Lua Player 0.20 1.5 Binary
The amazing Lua Player has been updated to v0.19. Probably the most well known PSP homebrew application Lua Player is a Lua script player for the PSP, made by Moonlight, Shine, and Oobles. LUA player makes development of games and applications much more easier for non-coders and coders alike
Comments on Gmax2PSP:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Gmax2PSP supports it