A bitmap font library for PSP using the PSP's internal font (firmware pgf and bwfon files)
Changelog:
* added support for Chinese (gb3s1518.bwfon): now all of the PSPs internal fonts are supported! (thanks to Tong for his help)
* added libccc (my Character Code Conversion library) for string parsing/conversion:
- it currrently supports decoding of UTF-8 and the following codepages:
CP437 (US),
CP850 (Multilingual Latin I),
CP866 (Russian),
CP932 (Japanese Shift-JIS),
CP936 (Simplified Chinese GBK),
CP949 (Korean),
CP950 (Traditional Chinese Big5),
CP1251 (Cyrillic) and
CP1252 (Latin I)
- it's required by intraFont 0.30+ (simply add libccc.o to the OBJS list in your makefile)
- if you don't need any codepages: add -DLIBCCC_NO_CP to the CFLAGS in your makefile, which saves around 140kB of size/memory
- finally, libccc can be used independantly from intraFont for your own character conversion needs
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
PSP Packer PSP Packer
Ok, this is one of those developer-only news, so bear with me if you don't quite understand this article. TyRaNiD, the creator of PSPLINK, has updated his program PSP Packer.
PSP Packer is an application to compress your PBPs to save space. Only on 1.0 and 1.5, though
Tipster Unzip/Unrar Utility Source Code Tipster Unzip/Unrar Utility Source Code
AnonymousTipster, the homebrew developer that brought us the original Unzip/Unrar utility commonly-used as a plugin for Ahman's iR shell has released the source code for his wonderful application that alows homebrew gamers to download files onto their PSP using either the PSP's integrated Web browser on firmware 2
Win2DS Win2DS Homebrew coder MonkeyNZ has decided to pass on the torch to other Nintendo DS developers by releasing the source code for the handheld to PC server application Win2DS. Based on the latest build, version 0.82, the developer also included the source code for the client side of the homebrew app, DS2Win
3D GDS 3D GDS
Saulotmalo, the creator of PSP Homebrew game Convey, recently released another application which he hopes will take home the prize in NeoFlash's Spring Coding Competition. This time, it's a library known as 3D GDS
OSLib MOD OSLib MOD
Having trouble trying to run some of the functions on the previous build of Sakya's OSLib MOD homebrew application? If you are, then you'll be happy to know that the developer's dropped by the QJ.NET Forums to release this homebrew's version 1.0.1
Tinke Tinke
Changelog 0.8.1
A
*** BTX0 textures supported (view only)
** Game 999HRPERDOOR (Nine Hours, Nine Persons, Nine Doors) supported
- SIR0 files in folder /cha
** Game EDGEWORTH (Ace Attorney Miles Investigation) supported
- Unpack and pack support to the file romfile
devkitARM r24 (Linux) devkitARM r24 (Linux) Interrupt initialisation is now done before main including enabling the vblank interrupt. Since the functions to do this are common to most if not all homebrew apps we decided to simplify things rather than adding extra initialisation in user code for the FIFO based command system. Calling irqInit in main will currently break your code
ScummVM DS ScummVM DS Looks like we are into a better version of ScummVM DS today as Neil Millstone a.k.a. agentq has released beta 6 of ScummVM DS v0.9.1. Yep, the changelogs include undetected held keys upon start-up have already been fixed, so are the issues on SCSD driver and broken icon. Looking back, ScummVM DS has improved a lot since the first version was released
intraFont intraFont
BenHur has released intraFont, an archive that lets PSP homebrew developers use genuine PSP fonts for their apps. The font library was also recently used in Chilly Willy's Doom port for the PSP v.1.4.
This is the second release of the library (intraFont v0.2)
libLZR libLZR
This is the initial public release of libLZR - a small open source library that handles the decompression and encoding of LZR-compressed data. (LZR-compression is frequently encountered in PSP firmware resource files.)
Decompression results of libLZR should be identical to Sonys internal decompression algorithm. Please report incompatible streams to me
Comments on intraFont:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if intraFont supports it