Just a few days ago, LTE Studios had taken the wraps off their custom made free 3D engine for homebrew developers. Although it was just a demo, it did show a lot of promise.
Today, we've just realised that they've released the first version of their SDK, and the corresponding documentation. I've checked out the online documentation and I can say that it is just awesome. All you C/C++ devs will feel right at home checking out the docs generated by doxygen.
Since the SDK is still in its infancy, you can expect a few bugs here and there. Here's an official list:
Known Bugs:
* Software clipping algorithm is slow
* Collision detection is slow and buggy
* Terrain data generation takes too much memory, i've to decrease details
Even then, the creators have sucessfully ported almost all the functions of irrlicht. In case you've just joined us, here's a list of features of the LTE 3D Engine:
* 3D Engine
* Mixed 2D + 3D
* Powerful and customizable 2D GUI
* Character animation system
* Particle effects
* Billboards
* Dynamic Lights
* Powerful 2D with alpha, blend, etc..
* Six image formats supported (.bmp, .png, .jpg, . pcx, .tga, .psd)
* Eight mesh formats supported (.md2, .bsp, .x, .3ds, .obj, .dmf, .dae, .ms3d)
* Fonts support
* Collision and physics integrated
* Powerful terrain system
* and much more...
You have to note that the 3D engine is released under its own license. Although nothing much of a problem, I suggest you guys have a look
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Tinke Tinke Tinke is benito356's de-compiler application for the Nintendo DS, currently in version 0.5.0.5. Basically it allows you to get information, as well as "view and extract some files" on the handheld, such as narc/ NCGR/ NCLR, etc., which may be contained in your game. This file here contains Tinke v0.5.0.5 x86
Lua Player Mod 4 (FW 1.00 to FW 2.xx) Lua Player Mod 4 (FW 1.00 to FW 2.xx)
Homebrew developer cools dropped by the QJ.Net PSP Forums earlier today and unloaded Lua Player Mod 4. It should be remembered that Mod 3 was based on LuaPlayer v0.20. This release, on the other hand, was based on v0.16 which should make it faster. cools also mentioned that Mod 4 was built using the latest sdk and lua 5.1.2
3D Game Development Set 3D Game Development Set
There hasn't been a better time to develop games for the PSP. We've had a couple of gaming engines already (LTE, Raptor3D), and now, SG57 and saulotmalo from our forums have released a library which can aid game developers in a big way
pag3 pag3
Project description:
pag3 is a small but very complex html editor for PSP.
You can make your own website without html knowlege.
pag3 has been developed particularly for Neoflash coding competition!
How to install:
Put the dictionary "pag3" into ms0:/PSP/GAME/
thx to:
Bumuckl,Joshi,Mastertryce,Viper,Shoesy,wer wo was,neoflash.com,parabella
PIXELMAN Sprite Designing/Testing/Creating/Animating On the GO!Just so it's clear and the purpose of the app isn't in question (as I think it might be) this is intended to be a developers helper in designing/modifying sprites, particularly for use with PALib, but since there is a binary export now I'm gathering they could be used with any dev platform (not like there are many others
Woopsi Woopsi DS developer Ant512 is sending out word that the Woopsi developer's kit has just been updated to version 0.25. If you're a first-time reader wondering what this is, Woopsi is a GUI development library patterned after the AmigaOS windowing system. Ant512 built Woopsi to give fellow DS coders a means of creating their own user interface (UI) for their homebrew projects
PMP Mod PMP Mod
Jonny has now released v1.01 of PMP Mod which supports full resolution AVI files. At the moment, Jonny is using a custom video "container" so you will have to use the accompanying muxer to make your media files compatible.
* I wasn't able to crash it in the last 10 days, it should be stable and reasonably fast
devkitARM 19b for Windows devkitARM 19b for Windows devkitPro has released another bugfix for the popular homebrew development kit.Here's a rundown of what's new:This release fixes the malloc problems with GBA code. The elf2flt code has now been removed due to user issues and the minor fact that it no longer works with an arm-eabi target. Some minor fixes have been made in the newlib stdio patches
Woopsi Woopsi Developer's note:
A
This version has had a significant version bump because it is considered complete. I'm holding off from releasing version 1.0 partly to ensure that the documentation is done and partly to allow time for any bug reports
DeSmuME Source DeSmuME Source The source code has been released for the very popular DeSmuME NDS emulator. This emulator has received a great following of users and was ceased due to the new copyright laws in France
Comments on LTE 3D Engine SDK 1.0:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if LTE 3D Engine SDK 1.0 supports it