A port of the client component of the original QuakeWorld engine to the Nintendo Wii.
The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
AnimEditor AnimEditor For the DS crowd, here is version 0.2 of PypeBros's AnimEDS, a sprite editor for the Nintendo DS. According to the dev, the current version of the app is "still hard-coded for a specific layout of the .spr file (esp. regarding which page to use for the different limbs). This may result in odd content displayed on screen before you load a file
gLib2D gLib2D
Homebrew developer Geecko has published a new version of his gLib2D project, a simple, fast and lightweight 2D graphics library for aspiring homebrewers
Daedalus PSP R11 Source Daedalus PSP R11 Source
It looks like everyone's favorite Nintendo 64 Emulator is finally up with a brand new version. Daedalus R11 is here, boasting numerous changes and fixes that should improve performance on everyone's handhelds.
For those who haven't heard of it, Daedalus R11 is a Nintendo 64 emulation application for PSPs
FreeTypeGX FreeTypeGX
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB
SkyAnimator for Windows SkyAnimator for Windows
HuangYZ has released JGE++ v0.2b with SkyAnimator. JGE++ (Jas Game Engine) is a 2D game engine designed for the graphic unit of a platform. It is a non-platform-relative engine for all kinds of 2D game design, and now supports both Windows and PSP
PSPLink PSPLink
TyRaNiD has once again updated PSPLink. In case you're not familiar with it, let me help you out.
PSPLINK is basically an application to aid you while making homebrew using C/C++. It's got a lot of nice features, which make it easy for you to debug your application without exiting it
3D Model Export by Lumo 3D Model Export by Lumo
[Lumo] has released a few more tools in addition to his MeshLoader that will help when exporting 3D models for viewing on your PSP. An Alias MAYA 7.0 Export Script to SMSH (Simple Mesh) written in MEL, also his SMSH to 3db converter, including the required cygwin1
Woopsi Woopsi Developer's note:
Version 0.41 is now available.
This version contains the usual set of bugfixes, optimisations and new test projects. The SDL compatibility layer has been greatly improved in this release - I compiled a quick test for the GP2X F-200 and it now runs at the same speed as the DS version.
New features are limited to some more graphics functions
Engine02 Engine02
Homebrew developer Stealth has released a new version of Engine02, a versatile, multiplatform 2D game engine that allows aspiring developers to create their own homebrewed games
Comments on QWRev Release 1:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if QWRev Release 1 supports it