Revolution Engine is the very First homebrew 3D Game Engine for Wii.
Revolution Engine 0.4 alpha 1 Supports:
* 3D System
o Triangle meshes, Quad meshes and mixed meshes Rendering
o Advanced transparency
o Custom file formats for 3D meshes
o Vertex lighting, software based
o Multiple cameras
o Node Based
* Material System
o Textured Objects
o U V coordinates
o Diffuse Color
o Specular Color
o Transparency
o Glossmap or glossiness
o Specularity
o Tiling (Under construction)
o Mixed through TEV
* 2D system
o Node Based
o True type texts, GX Based
o Multiple Viewports
o Solid panels
o Image-based panels
o IR pointers for up to 4 players
o Buttons
o Windows
* Miscellaneous
o Content Manager (Under construction)
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
libwiisprite libwiisprite
Homebrew developers trying their hands out on the Nintendo Wii platform should take the time to download the latest version of Chaosteil's and Feesh!'s libwiisprite. The newest build of the sprite library bumps itself up to version 0.2.1 and comes with a lot of optimizations to help those homebrew projects out.
Much of the changes in libwiisprite 0.2
Revolution Engine Revolution Engine
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console.
Changes:
More than a year later, a new version is released
EZ4FATLIB Code EZ4FATLIB Code User Slade has tipped us on the new EZTEAM release that's geared to help all DS homebrew developers. Now, every 'brewer who wishes to read or write data on the SD port on EZ4 series carts freely can use the EZ4FATLIB code
LuaPlayerHM Drivers With the latest version of LuaPlayerHM soon to be released by homebrew developer homemister, those proficient in Lua can give themselves a headstart by downloading the drivers to the upcoming version 8 of the application
Micro Lua DS 1.1 Micro Lua DS 1.1 Micro Lua is an homebrew for Nintendo DS which allow you to lauch Lua scripts (www.lua.org). Tens of functions have been added to Lua 5.1.3 source code. This allow you to create applications and games very simply on your favorite console.
Changelog;
This version correct the bug with exceptions
TwinTail LDE - TTLDE - TwinTail LDE - TTLDE
Ema has released a new version of TwinTail LDE (TTLDE), version 1.7for the PSP. TwinTail LDE is a text editor written in Lua, and used to edit Lua scripts while inside of your PSP. Lua an easy to use scripting language for the PSP, allowing anyone to quickly program on the PSP. In version 1
PS3 PAL COK-002 Motherboard images PS3 PAL COK-002 Motherboard images
Now that the PS3 has finally been released in Europe, it is once again time for that phase in a gaming console's life, when everyone just wants to see its guts. Hence, the swedish site Console.se did just that, and took some nice pictures of the PAL PS3's motherboard
DSLua DSLua Attention, DS homebrew developers. We've just picked up word that the DSLua team has updated their developer's kit once again, bringing the application up to version 0.7
sdlBasic sdlBasic
If there's one thing you've probably noticed with Deniska's recent works, it's about porting old-school games over to the PSP. This time around, the dev's created something meant for fellow coders out there, with the release of sdlBasic 05
Find My Coordinates Find My Coordinates
Oftentimes, most of the homebrew we come across so far are catered to the gamers, like games and applications. But this time, homebrew developer seanpaul223 (creator of Color Mixer) made an application exclusively for use by fellow coders: Find My Coordinates
Comments on Revolution Engine:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Revolution Engine supports it