Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


 
 
WiiRemoteJ




WiiRemoteJ
Version: 1.4

Platforms: Mobile Gaming, Wii


Categories: Programming & Development

Upload date: 28 Jan 12

Developer:

License: Freeware

Downloads: 15

File Size: 418 Kb
Download Free WiiRemoteJ 



Rating: 0.0/5 (Total votes: 0)




  WiiRemoteJ

This development library isn't strictly Wiibrew, but it's a mighty useful tool that homebrew developers for other platforms out there might enjoy. WiiRemoteJ is a library that allows your computer to interact with the Wiimote through Bluetooth, with Java as the medium. Here's the changelog since the original release:

7/03/08 - v1.4
-Fixed bugs with multiple remotes
-Made Exceptions thrown when connecting via findRemote() propagate to user
-Added Balance Board support
-Updated README and LICENSE appropriately

2/24/08 - v1.3
-Improved thread cleanup after disconnect.
-Added ability to create "fake" WiiRemotes for use in initializing events
-Updated README and LICENSE

1/14/08 - v1.2
-Workaround for BlueSoleil bug added.
-GuitarExtension added

12/26/07 - v1.1
-Numerous bug fixes. I've forgotten what they all are.
-Added support for systems that don't have mice.

6/25/07 - v1.0
-Totally redid ButtonMaps to allow multiple types of actions (key presses, mouse
clicks, and mouse scrolls) to coexist.
-ButtonMap subclasses still exist, but now serve only to provide convenience
constructors. They have no additional or specialized functionality.
-ButtonMaps can also now require buttons to be pressed on both the remote and a
peripheral to trigger.
-Added isAnyPressed and isOnlyPressed as button evaluation methods.
-By default, no lights turn on when the remote is connected (all four lights used to turn
on). You should turn on at least one light so that users know the remote is on.
-Got my hands on and tested a classic controller. There were bugs. They are fixed.
-Changed left and right triggers on the classic controller to percents instead of values.
-Fixed a lot of bugs.
-Improved IRAccelerometerMouse to be more reliable when the mouse is being
moved around (there is some acceleration). It's not where I want it yet, but it's better.

4/19/07 - v0.9
-Fixed a memory leak with WRButtonEvents
-Fixed/clarified some documentation
-Added mouse-wheel button mapping support
-Fixed bug where button mapping could cause keys to "stick"
-Improved efficiency of button mapping in general
-Many changes to the test/sample file WRLImpl.java (to demo scrolling)

4/03/07 - v0.8
-Initial release!
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

Velocity Library (vLib)Velocity Library (vLib)
Velocity Library (vLib)  Zettablade from the QJ.NET Forums (forums.qj.net) has updated Velocity Library (vLib), a "general purpose library" for quickly making simple 2D games (although some limited 3D features are included in the library). Earlier this month, we reported on vLib v1.0 and vLib v1.1. Velocity Library v1
LUA VLF libLUA VLF lib
LUA VLF lib LUA VSH Look & Feel v0.3* by LXD Library for the easy creation of VSH / XMB similar designs/applications for the PGE luaplayer. the complete documentation is included in the dl instead of a sample i included a tutorial which explains the most important functions and a simple VLF project
PSP PackerPSP Packer
PSP Packer  Ok, this is one of those developer-only news, so bear with me if you don't quite understand this article. TyRaNiD, the creator of PSPLINK, has updated his program PSP Packer. PSP Packer is an application to compress your PBPs to save space. Only on 1.0 and 1.5, though
PSPHUGOPSPHUGO
PSPHUGO  From Zx-81: Hi All, For those who haven't seen previous version Hu-Go is a famous emulator of NEC PC Engine console, running on many system such as Linux and Windows. (see http://www.zeograd.com/ for details) PSPHugo is a port on PSP of one latest version of Hu-Go
Minimalist PSPSDKMinimalist PSPSDK
A native Win32 port of the BSD PSPSDK (ps2dev
LuaPlayer HMLuaPlayer HM
LuaPlayer HM From homemister91: Hey all. Here is the last Beta. Please post any requests or bugs. BTW the hook functions are still in progress. There is the new MP3 source included. This is created from the SDK, Thx to all who work on the SDK
intraFontintraFont
intraFont i ntraFont from PSP homebrew developer BenHur is back. I'm sure some of you guys want to make use of the PSP XMB's internal font in your very own homebrew projects, so this should come in handy. Though the changelog includes only one thing, it's still a very welcome addition. Changlog for intraFont v0.25: * 0
devkitARM r24 (Windows)devkitARM r24 (Windows)
devkitARM r24 (Windows) Interrupt initialisation is now done before main including enabling the vblank interrupt. Since the functions to do this are common to most if not all homebrew apps we decided to simplify things rather than adding extra initialisation in user code for the FIFO based command system. Calling irqInit in main will currently break your code
X-Flash source codeX-Flash source code
X-Flash source code X-Flash is a homebrew application that allows you to tweak your firmware. For example, the popular program lets you install custom fonts and pick alternate sound effects. Our last coverage was in mid-January on X-Flash v18k. (By the way, X-Flash writes to your PSP's on-board flash memory
REminiscence DSREminiscence DS
REminiscence DS Flashback DSYou're probably familiar with REminiscence, a rewrite of the engine used in the game, Flashback from Delphine Software. Thanks to Sektor, we have a DS port of this engine already, which was originally coded by Gregory Montoir.Anyway, we got word that v0.2 is now out, and here are the things that you should expect from it:v0
 

Comments on WiiRemoteJ:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if WiiRemoteJ supports it
 
 
© Pantich 2009 - 2025 All rights reserved.