Wright Flight
The homebrew game Wright Flight for the DS is described as a game of Biplane dogfight in multilayer levels, providing a traditional gravity force action to pull you back to the ground which seems to have been a hit with DS gamers both modern and retro, and has been one of the more successful homebrew games for the DS. With dual screen functionality and online multiplayer through DSwifiLib it's not hard to see why. The birthchild of the DS development team Koopa Troopers, Wright Flight celebrates the first flight achieved by Orville and Wilbur Wright whilst providing a 20th century Biplane shooter that is pretty addictive. Here's the changelog for Wright Flight v0.1.4:
* Added texture manager for the plane textures, and now you can mix different planes in network play.
* When changing planes while 'pause' is on, the plane is now correclty centered.
* Increased collision accuracy for the bullets (not for machine gun bullets, they are handled simpler).
* Brought the two level layers closer to each other, and made the zooming less aggressive.
* Background destroying wasn't distributed correctly between the players.
* The layer base color affects the planes, bullets and particles correclty.
* The front layer became darker after changing the layers for the first time.
* The player can choose the plane he wants to follow in network play.
* Changed the network play logic a little. Now the client doesn't disconnect from the server after the player has died. Disconnecting must be done manually.
With all the improvements added since v0.1.3, especially the add-ons which make multiplayer gaming that touch more easy to use, even your younger sister should like enjoy this one!
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