Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


 
 
SNES9x PS3




SNES9x PS3
Version: 4.4.4

Platforms: Mobile Gaming, PS3


Categories: Games

Upload date: 31 Jan 12

Developer:

License: Freeware

Downloads: 69
Download Free SNES9x PS3 



Rating: 2.6/5 (Total votes: 5)




  SNES9x PS3

A feature-packed update of SNES9x PS3, the Super Nintendo emulator for the PS3, is now up folks, that brings a long a handful of new features, more fixes and improvements to PS3 gamers looking for some good ole SNES titles.

Changelog:

  • FIXED: (CHRONO TRIGGER SCREEN HEIGHT JUMPING BUG)
    • Chrono Trigger would jump from 256x224 to 256x239 for one odd frame when transitioning from normal mode to battle mode - this caused an undesirable screen hiccup to occur everytime. This issue has been fixed.
  • FIXED: Player 2 - Buttons X/Y didn't work
    • This bug was introduced in v4.4.3 due to an improper macro. It has now been fixed as of v4.4.4.
  • FIXED: Loading a ROM with a cheatfile loaded and then loading another ROM with no cheatfile will not clear out the previous game's cheats
    • This bug was introduced in v4.4.0, and has now been fixed as of v4.4.4. Also note that games which do not have a cheatfile will create a new cheatfile automatically.
  • FIXED: Super Scope controls auto-centered when let go of thumbstick
  • ADDED: Better Super Scope controls
    • Previously in v4.4.3, the Super Scope crosshair would center back to the middle of the screen as soon as you let go of the thumbstick on the left analog stick. Now it controls much more closely to the mouse. Note that there might be an option to toggle the Super Scope controls in the future (to either auto-center when let go of the thumbstick or let the cursor stay at the current position).
  • FIXED: Some games were hooked up with patchy controls (Doom)
  • ADDED: Accessory Autodetection
    • The accessory autodetection in v4.4.2/4.4.3 left some things to be desired. A new setting has been added to the SNES9x Settings screen - 'Accessory Auto- detection'. SNES9x PS3 auto-detects most games that feature support for these peripherals. This setting will control how SNES9x PS3 will deal with these games when it detects them.
  • CONFIRM - When detecting a Mouse/Scope/Multitap-compatible game, a dialog screen is presented to the user asking him/her if the accessory should be enabled. If you select 'No', normal 2 joypad controls will be used instead.
  • ON - Games which support Mouse/Scope/Multitap will be automatically detected and the accessory will be automatically enabled without any input from the user.
  • OFF - Accessories will not be detected or enabled - standard 2 joypad controls for all games.
  • ADDED: Control Schemes
    • There are now three [Control Schemes] - 'Default', 'New', and 'Custom'.
  • DEFAULT - Controls are the same as they were before.
  • NEW - A new control scheme. See below:
    • R3 + L3 - [Exit to Menu] - go back to the ROM Browser menu.
    • Right analog stick - Up - SNES9x pause (supersedes regular SNES pause).
    • Right analog stick - Left - Decrement fastforward speed by one (-1).
    • Right analog stick - Right - Increment fastforward speed by one (+1).
    • Right analog stick - Down - Toggle [Fastforwarding] on/off.
    • Right analog stick - Left + L2 - Decrement cheat position by one (-1).
    • Right analog stick - Right + L2 - Increment cheat position by one (+1).
    • Right analog stick - Up + L2 - Toggle the currently selected cheat on/off.
    • Right analog stick - Down + L2 - Input a cheat with an on-screen keyboard.
    • Right analog stick - Left + R2 - Decrement save state slot by one (-1).
    • Right analog stick - Right + R2 - Increment save state slot by one (+1).
    • Right analog stick - Up + R2 - Load from currently selected save state slot.
    • Right analog stick - Down + R2 - Save to currently selected save state slot.
    • R2 + R3 - Toggle [SRAM Write Protection] on/off.
    • L2 + R3 - Toggle [Record Movie] on/off.
    • L2 + L3 - Load Movie
  • CUSTOM - Custom control scheme. All buttons/button combos can be customized.
  • ADDED: Savestate SRAM Overwrite Protect
    • Implemented by request - see Issue 8: Loading a save state also load the associated save ram file and write it to disk right away. (URL: https://code.google.com/p/snes9x-ps3/issues/detail?id=8&can=1)
    • Normally, when SNES9x loads a savestate, the SRAM contents are automatically overwritten. The ugly side-effect of this is that this can unknowingly delete your normal saved game progress.
  • ON - SNES9x will write-protect SRAM - this means that if you load a save- state, it will not overwrite the SRAM save(s). However, SRAM is not saved at all in this mode.
  • OFF - SRAM is writable - this means that if you load a savestate, it will overwrite the SRAM save(s).
    • NOTE: This option can be toggled in-game with the 'New' control scheme by pressing button combo [R2 + R3].
  • ADDED: Cheat Code Input In-game with Onscreen Keyboard
    • Cheatcodes can now be inserted with an onscreen keyboard in-game. A new action has been added called 'Cheat Input'. Cheatcodes that you add will be saved to your cheatfile. Currently, the cheat code will be added in order.
    • NOTE: This option can be toggled in-game with the 'New' control scheme by pressing button combo [L2 + Analog Stick Right - Down].
    • NOTE: There is still a bug that happens after inserting 15/16 cheat codes in a row.
    • When this bug happens, you will no longer be presented with the option to input a label after correctly inputting a cheat. Instead, the label will be the cheat code itself. This is a memory shortage bug that we hope to fix soon.
  • ADDED: Resolution saving
    • Implemented by request - see Issue 18: Screen resolution does not save upon exit
    • (URL: https://code.google.com/p/snes9x-ps3/issues/detail?id=18&can=1)
    • The resolution you had previously played in will now be automatically selected when you start SNES9x the next time.
    • There are also sane fallbacks. If SNES9x saved the resolution at 1080p and the next time you want to play SNES9x you happen to have your PS3 connected to a screen that doesn't support 1080p - it will fall back to a lower resolution that your TV does support.
  • ADDED: Throttle Mode
    • This is a performance benchmarking feature that might or might not be useful to users. Turn this 'Off', and VSync and audio will be disabled - the game will then run at the maximum amount of frames per second (FPS) that the PS3 can manage.
    • NOTE: There seems to be a hardware/software cap of 124/125fps that appears to be prevalent even in menus.
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

MarcaDSMarcaDS
MarcaDS Alekmaul's MarcaDS meant emulating coin-op arcade classics on the DS screens, all with an unlimited supply of coins to pop into the virtual machine. Now, it's been bumped up to v3.0, with a new launcher screen, and a remade emulation engine so it can handle a larger library of titles. How many games? "too much others games (more than 100..
iDeaSiDeaS
iDeaS And the updates just keep rolling in for Lino's DS homebrew emulator, iDeaS, this time with v1.0.2.5. iDeaS, for those of you not in the know, is a PC emulator for your Nintendo DS. With v1.0.2.5, here are the changes you'll find: * Fixed a bug in texture Management. * Fixed a bug in BindTexture with Translucent Polygons. * Fixed a bug in VRAM Control Registers
PenkoDSPenkoDS
PenkoDS Donning one of the weirdest names this writer has personally encountered, My Ketchup Is Dead has just updated his MSX homebrew emu for the DS, PenkoDS.If the emulation speed in the previous version was only up to 75%, you'll be glad to know that My Ketchup Is Dead focused on the emulation speed in this version and thereby bumping up the speed to...*drumroll*..
GenesisPlus GX PS3GenesisPlus GX PS3
GenesisPlus GX PS3 The first official release of GenesisPlus GX, a port of the Sega Genesis emulator for the PS3 jailbreak community has arrived
Visual Boy Advance GXVisual Boy Advance GX
Visual Boy Advance GX  Changelog: * New GX-based menu, with a completely redesigned layout
iDeaS 1.0.3.7iDeaS 1.0.3.7
iDeaS 1.0.3.7 A new version of iDeaS, the ever-popular Nintendo DS emulator for Windows and Linux, is now vailable courtesy of homebrew coder Actarus. Changelog: Added support for multicores. Added some speedups to emulation. Fixed a bug in Power management emulation. Fixed a bug in SaveState, now the Microphone works after a load savestate
nesDSnesDS
nesDS Homebrew coders huiminghao and minitroopa has released a new version of nesDS, the latest iteration of the Nintendo/Famicom emulator for the Nintendo DS. Now on version 1.0a, the latest update of the emulator includes: Changelog: code of .gz replaced with a new one, still works. .zip supported. NOTE: Only one file is allowed in the .zip archive
FCE Ultra GXFCE Ultra GX
Wii homebrew developer Tantric has updated the NES emulator know as FCE Ultra GX to version 3
DSx86DSx86
DSx86 Developer's note: This version has the refactored internals, so it most likely runs some (if not all) games slower than the previous versions. It does however now support practically all real-mode 286 CPU opcodes (not including JPE and JPO which require game-specific hacks), and also unsupported graphics opcodes should now be quite rare
CrocoDS AlphaCrocoDS Alpha
CrocoDS Alpha The Amstrad CPC (Color Personal Computer) was a series of 8-bit home computers from the 80s and early 90s. The Amstrad CPC was designed to for head on competition with the Commodore 64 and Sinclair ZX Spectrum systems
 

Comments on SNES9x PS3:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if SNES9x PS3 supports it
 
 
© Pantich 2009 - 2025 All rights reserved.