The DaedalusX64 team has released a new build of their Nintendo 64 emulator prject for the PlayStation Portable. Tagged as revision 711, the latest update includes the following changes and enhancements...
Changelog:
Revision 711
[=>] Merged from Dev branch:
Rev 288 - Salvy
[+] Insert country ID in ROM name for cheats (This is to allow more cheat entries per slot and to fix the parsing cache for cheats when having multiple regions of the same ROM.)
[!] Minor optimization to cheat parsing
[!] Updated Daedalus.cht to follow new format
[~] Removed entries for hacks that are no longer used
Note : Cheatcode format has changed slightly, Please refer Cheat FAQ for help : http://forums.daedalusx64.com/viewtopic.php?f=12&t=3298
Revision 710
[=>] Merged from Dev branch:
Rev 287 - Salvy
[+] Added blendmode for bricks in Zelda OOT
[+] Added notes for developers if having problems with dlist debugger
[~] Do not check image size for offscreen check (is too aggressive, it breaks Doom64 and SuperMan 64)
[~] Removed hack for SuperMan 64 (no longer needed)
[~] Fixed debug build
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