Program improvements:
- Support added to load/save program configuration.
- Support added for usb mass storage: You can use ROMS from USB and SD devices using the [SD] or [USB] entries to change the device.
- Improvements in LIBFAT. See: http://www.elotrolado.net/hilo_multi-libfat-con-cache-mejorada-v2_1102626
- Audio mixer optimized to avoid the overload of the Sound Interrupt Vector.
- Support added for Gamecube Controller. To use in the menu:
- Digital pad and Analog Left: To move in the menu
- Button A: Button A in Wiimote
- Button B: Button B in Wiimote
- Button X: Button PLUS in Wiimote
- Button Y: Button MINUS in Wiimote
- Button START: Button HOME in Wiimote
- Improvements in auto-fire and the strategy to assign the pads. Corrected a bug in pad.c (libogc) that cause a problem with pads unpluggeds (see the source code in 'libogc' in the release)
Emulation improvements:
- Support added for Gamecube Controller. To use in the emulator:
- Digital pad and Analog Left: PAD of PCE
- Button A: Button I of PCE
- Button B: Button II of PCE
- Button X: Button I of PCE with Auto-fire
- Button Y: Button II of PCE with Auto-fire
- Button START: Button Run of PCE
- Button Z: Button Select of PCE
- L + R + START: Configuration Menu
- L + R + A: Screen Capture (to .BMP)
- L + R + Y: Decrease the Sound Volume
- L + R + X: Increase the Sound Volume
- Changes in the PAD priority allocation : From Intelligent mode, Gamecube Controllers number have the preference over Wiimote pad. From Direct mode you can use Wiimotes and Gamecubes controllers simultaneously when they have the same index number (for example, you can use Wiimote 1 and GC Controller 1 simultaneously for the player 1, but you can unplug the GC Controller and plug as Controlle 2 to use for the player 2 if you want). I hope you understand to me :$.
CDROM:
- Support added for .bin CD Datas: Now you can use .iso (2048 bytes/sector) or .bin (2352 bytes/sector)
- Support added for .hcd (bincuesplit have support to extract in this format)
- Optimized the CD audio player.
- Added one option to save the sound state with precision(no more tracks starting from the begining when you load the .sav from the news saves)
- Improvements to avoid the track repetition from the begining for one shot tracks.
- Corrected the LBA problem that cause the sound advanced in two seconds.
Bincuesplit:
- Improvements in the track extraction method using two methods to compare the .CUE INDEX position datas with the real position of the .bin
- Added the possibility to extract the game datas to .bin (by default .iso)
- Added the possibility to create .hcd (by default .toc)
- Released the source code under GPL Version 2 License
- Uses:
bincuesplit file.cue |--> TOC format. Extract datas to .iso
bincuesplit file.cue bin |--> TOC format. Extract datas to .bin
bincuesplit file.cue hcd |--> HCD format. Extract datas to .iso
bincuesplit file.cue hcd bin |--> HCD format. Extract datas to .bin
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If you got an error while installing Themes, Software or Games, please, read FAQ.
PenkoDS PenkoDS Donning one of the weirdest names this writer has personally encountered, My Ketchup Is Dead has just updated his MSX homebrew emu for the DS, PenkoDS.If the emulation speed in the previous version was only up to 75%, you'll be glad to know that My Ketchup Is Dead focused on the emulation speed in this version and thereby bumping up the speed to...*drumroll*..
ScummVM ScummVM If you're a fan of old point and click adventure games, then you've probably heard of ScummVM. In the odd case that you haven't, it's an emulator for your DS that alows you to play games using the Scumm engine which was developed by LucasArts. It looks like agentq and the rest of the ScummVM team have recently rolled out the Beta 1 version of ScummVM DS v0.10.0
Dolphin SVN r7658 32bit Dolphin SVN r7658 32bit
Here's the latest build of Dolphin, the ever-improving Nintendo Wii and Gamecube emulator for PC
Snowbros DS Snowbros DS
Homebrew coder Copper has released a new version of Snowbros DS, a Snow Bros arcade emulator for the Nintemndo DS. To use this emulator, you must use several MAME's rom.
Changelog:
* NIFI version
Supported sets :
Snow Bros. - Nick & Tom (set 1)A A A A A A A A A A A A A
Snow Bros. - Nick & Tom (set 2)A A A A A A A A A A A A
Snow Bros
DolphinWX 32bit Rev 2276 DolphinWX 32bit Rev 2276
from Daco:
this week the Dolphin build isn't much difference from last week.
we did some minor code fixings and cleaning was what we did most.
there are also some blend fixes, njoy & wiimote changes and some really minor speed hacks. omegadox also added an option to show the projections value
SmsplusGX 26/08/08 SmsplusGX 26/08/08
This is a port of SMS Plus, a Sega Master System & Game Gear emulator originally created by Charles Mac Donald, running on the Gamecube and Wii using libogc development library
ZXDS ZXDS
NDS developer Patrik Rak has released Beta 1 version 0.9.3 of the cool emulator for the Sinclair ZX Spectrum Nintendo DS called ZXDS. Full changelog listed below.
"ZXDS 0.9.3 beta 1 (17.3.2012)
+ Proper save requester, including support for basic file management operations.
+ Alternate between two different directories by tapping the save/load file icon again
Dolphin SVN r7687 32bit Dolphin SVN r7687 32bit
The folks from the Dolphin Dev Team has updated their Nintendo Wii and Gamecube emulator for PC, the Dolphin emulator.
Changelogs:
revision 7687:
dsphle - fix for 7686
revision 7686:
dsphle - Added ucode used by MP1/MP2 (Metroid Prime Trilogy)
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