Palib You've got to admire Mollusk's dedication to his craft. He works slowly but surely, Not wanting to release a haphazardly done PAlib. It took him a month to make a follow up to his first Beta release, and has yet to make an official release. "I initially wanted to release an official version, but as I played around a bit everywhere in the code I decided it would be safer to test it a little first," said Mollusk.
Good thing though, because it looks like those that would want to put textures in their 3D stuff, like Rockard in the PAlib forums, would have to exercise more patience. After hearing the difficulty he's been having, Mollusk was immediately on top of everything.
Meantime, download the Beta 2 version of PAlib, give it a test run, and if you see any bugs, give Mollusk a good tap on his shell so he can deal with it immediately. So finally when time comes for the official release, it'll be picture perfect.
Changelog:
* 16cText, corrected a bug, added a few stuff and a really nice TypeWritter example... * Microphone works, check out the example, though it's not perfect right now for some reason * Sound panning added, check out examples and demo... * PAGfx small speed increase, added a better purcentage count and estimated time left :) * PAFS now has 64 characters in the names instead of 22... * Sprite moving functions and DualSprites should be fixed now...
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