*Went from b to c because of a 2 small bugs. One where you could select a blank space when loading a file when there were less than 10 files in a directory. The other had to do with sprites being loaded incorrectly when both /r and /n were at the end of each line.
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Animation::play() stops if there are no frames to play.
Animation::getCurrentFrame() returns NULL if there are no frames.
Animation::getCurrentBitmap() returns NULL if there are no bitmaps
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