World of Chaos Source Code
We've got some saddening news for the homebrew scene today. Thanks to a tip from Unkown, we just received word that Knight Legend, the developer of the homebrew game World of Chaos, has quit development on World of Chaos and is releasing the game's source code to the public
Source code for CPS2PSP CPS1PSP MVSPSP NCDZPSP 2.2
If you've loved the emulator collection NJ released yesterday, then today would be like an early Christmas for you. QJ.NET Forum poster StoneCut managed to spot a new update to not one, not two, but all of the emulators previously released by the homebrew developer
oslAnimLib: Animation class for OSlib users
Developer SG57 passed by the QJ.NET Forums earlier to announce the release of oslAnimLib. This homebrew is actually a dev library built specifically to aid other developers interested in learning about how to animate images from the PSP's OSlib graphics library
TimeManager
Yan2Yan's TimeManager version 0.1 could be a great addition for time-dependent applications and games for some trying homebrew coders out there, though this one's particularly made for C, C++ coding environments for the Sony PlayStation Portable
OSLib MOD 1.0.0
Developer Sakya visited the QJ.NET Forums earlier to announce the release of OSLib MOD 1.0.0. As its name implies, this is actually a modified version of the OSLib homebrew developed by Brunni.
OSLib, in case you're wondering, is short for Oldschool Library, a 2D graphics library for the Sony PlayStation Portable
TimeManager Final (Class C + +)
Remember the TimeManager version 0.1 developer's library that Yan2Yan released last month? We're letting the readers know that the developer's has recently unveiled this devkit's final build
funcLib
Developers Sleepy and Flatmush dropped us a line earlier to announce the release of funcLib v1.0.1. As a recap for the first-time readers, this homebrew is actually a PC-based function library.
Sleepy and Flatmush created this kit specifically to help their fellow
developers program homebrews faster and more efficiently for the PSP
PSPTHOM
Changelog
1.2.1
- Improve global emulation speed !
- Cheat support !
- Add eboot music from NeXuS
(see http://www.jamendo.com/en/artist/nexus)
- New render mode x1
ObjLoader Source Code
from spimort:
Hello all, I provides the source code for my. Obj loader (3D model). The code is not optimal in depth (in part for lack of time) but I think it's a good start. I will try to continue to optimize it and you know