OpenBoR
Changelog:
* Moved DebugInfo Option from video options to system options
* Added new option in System Options to Disable File Logging. Which improves load times if you are not concerned about log files and in-gameplay logging slowdown. Default Enabled
Lua Player
The awesome Lua Player has just been updated to version 0.18
Although it's an alpha release, there shouldn't be any major bugs.
One of the great new features is Module Load support (Thanks to Oobles)
LUA Code Development
We have a new development environment for PC's scripting language LUA for the PSP. The program is designed for all those who are starting with LUA as it facilitates the use of pretty language and the preparation of the script to run on the PSP.
New version is available for this programming environment for PSP
The Naked PSP by TyRaNiD
TyRaNiD had earlier announced with the release of PSPLINK 1.1 that he would be giving a seminar regarding PSP development at Assembly 2006 held in Helsinki, Finland. Basically, Assembly is a sort of a convention/lan-party/demo party held for programmers and hackers
Daedalus PSP R11 Source
It looks like everyone's favorite Nintendo 64 Emulator is finally up with a brand new version. Daedalus R11 is here, boasting numerous changes and fixes that should improve performance on everyone's handhelds.
For those who haven't heard of it, Daedalus R11 is a Nintendo 64 emulation application for PSPs
LTE 3D Engine SDK LTE Studios has has rolled out the latest update of 3D Engine SDK. Developed by SiberianSTAR and Ky@, this homebrew application features:
* 3D Engine
* Mixed 2D + 3D
* Powerful and customizable 2D GUI
* Character animation system
* Particle effects
* Billboards
* Dynamic Lights
* Powerful 2D with alpha, blend, etc.
PSP Animation Studio
Here's yet another one to add to our long list of homebrew apps coded in LUA, the PSP Animation Studio v1. Brought to us by masonman, the same coder who shared with us his LUA game pack more than a week ago, now he's back with this animation app which allows us to basically create, view, and edit animations on our PSP's
PSPGL Modified
neheBack in May, developer Edorul released Nehe Tutorials 1 to 10 modified to compile with PSPGL. He decided to continue with the portage and unleashed Nehe tutorials 11 to 20. But don't expect to see tutorials 13, 14, and 15 as they require a whole new font system
PSP GameMaker
Re_Animate has got a brilliant idea and he'd like to share it to you, guys. Basically, this concept is for a PSP Game Maker, maybe in VB or C# or C or C++ (we told you it's still just a concept).
Anyhow, you might be wondering how come we're posting an idea instead of an end-product