Access_Denied and Appleseed629 (thanks for the tip) have unveiled a brand new Lua tutorial system that you can study on your PSP, meaning that you can learn to code in the popular PSP coding format with no experience neccessary at any time in any place!
AnimatedSprite ClassLibrary
Lua Library"To provide an object with animated picture along the time with a sequence of pictures" Such is the vision of alatnet. As a testament and dedication to the craft, the lua developer once more updates his library. The release focuses still on sprite animation with certain improvements added and some minor bugs fixed
PSP Animation Studio
Turns out that skaterboy masonman's "f'd up ankle" has finally healed and he's back to working on his code. As to why he wasn't able to fix on his homebrew app while having a busted ankle, who knows? Maybe he was in the hospital and couldn't get to his computer.
But moving on, he's released v2 for PSP Animation Studio
Homebrew developer has updated his port of the Adventure Game Studio (AGS) runtime engine for the PlayStation Portable, a nifty app that allows you to play some good ole' point and click adventure games on your portable handheld
LuaPlayerHM (source code)
Hey all,
I haven't been able to do much psp programing since starting university, so i have decided to release my source for LPHMv3. Also included is the source code for the lua core that LPHMv3 uses. This core is optimised alot for the psp.
I hope this helps out other developers.
Please support LuaPlayer Euphoria, and PGE
Evilmana tile set
For those of you who use PSPMillionaire's EvilMana TileEditor, you'll definitely find PlayStation Portable homebrew developer dan369's application very useful. It's called Evilmana tile set and it's now on version 1.6.
If you're unfamiliar with app, here's a bit of a primer
Cal3d Demo for PSP
Ginka has released his Cal3d Demo for PSP. This is a PSP port of the Cal3d, a skeletal based 3D character animation library written in C++ in a platform/graphic API-independent way. Ginka has made it possible to view the 3D models on the PSP. Currently he only tested this on a 1.50 PSP, and it worked fine. 2
Non-Module LuaPlayer
Youresam from our forums have been trying to get someone to compile LuaPlayer v0.16. Finding no one, he did all the work himself. But in the process, youresam realized it would be a whole lot better to compile v0.20 instead.
Since v0.18 included module loading, 2.00+ users are no longer able to use LuaPlayer
PSPLink
danny_kay1710, who will henceforth be referred to as DK in this article, has released version 1.3 of his PSPLink application. DK's PSPLink is different from another well-known program by TyRaNid, also called PSPLink.
DK's app is now available for download at the source site below, as well as on QJ
Lua based command prompt
Heads-up! Homebrew dev alatnet is back, and this time, he's got a Lua command prompt to share with you guys. This is the same guy who made the PSPSDK Makefile Creator, a program that promises to put your "How do I make my own makefile?" questions to rest, by simplifying makefile creation for CC++ homebrew