This is the initial public release of libLZR - a small open source library that handles the decompression and encoding of LZR-compressed data. (LZR-compression is frequently encountered in PSP firmware resource files.)
Decompression results of libLZR should be identical to Sonys internal decompression algorithm. Please report incompatible streams to me.
Compression in libLZR currently does not actually compress the data, but only produces a valid LZR stream. I'm thinking about implementing real compression, but - since it's not easy - I ask myself: Are there applications, where an LZR-compressor is needed? Would you have a use for LZR-compressed streams?
Cheers, BenHur
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PSP Lua Game Creator 3 PSP Lua Game Creator 3
LuaGame Creator 3
By Emeric baveux (Emeric0101) Emeric0101@hotmail.fr
Translation By Michael Meyers (DTDmike) hansomme@fused-creations.com
What to say? It was a great project because it was up version 2.0 which was catastrophic.
This release incorporates fully the concept and back to 0 now using a system box, ..
FindC FindC
PSPXavier has released an updated version of his PSP tool that aids in the design process of homebrew games. A side purpose of this application is the ability to find out the exact coordinates of those dreaded dead pixels. FindC is a Lua application and stands for Find Coordinates
PSP Dialogs library PSP Dialogs library
PSP Homebrew Developer tommydanger - author of the original DevHook firmware installer and IceTea - has released a functions library for homebrew development. The library enables the unit to trigger several of the PSP's built-in dialogs with just one function.
The archive also provides a sample program for reference
Netlib 2.02 Are you Sam? No? Well, if youresam can read this, thanks for upgrading netlib!So, what is netlib? Simply put, it's a library you can use it to make your own LUAplayer games for your PSP, and youresam just made a couple of tweaks
PvfLib Since Kojima wanted a video for his application but was not "too keen" going through all the complexities it entails - porting a complex library from windows and sqashing bugs; hence, his Pvf (PSPVideoFormat) Encoder/Playback Library was born
Xgraphics 1st Edition Xgraphics 1st Edition
Over on our PSP Development forums, xart has just announced that the Xgraphics part of XSDK is now ready and available. You can get your copy by clicking on the download link.
According to the Xart website, Xgraphics is "a set of C++ classes for allowing cross platform graphics to be achieved in your Xcode projects
Eternal Rest Map Editor Source Code Eternal Rest Map Editor Source Code
Remember waaaay back in June when we brought you guys Ravine's nifty homebrew app for Eternal Rest? The map editor thingy? Well, he's just decided to pass on the uh..torch, if you will, and share the app's source code with the rest of the homebrew community
OpenBoR OpenBoR
Changelog:
* Moved DebugInfo Option from video options to system options
* Added new option in System Options to Disable File Logging. Which improves load times if you are not concerned about log files and in-gameplay logging slowdown. Default Enabled
TwinTail LDE TwinTail LDE
Ema has released a new version of TwinTail LDE (TTLDE), version 2.0. TwinTail LDE is a text editor written in Lua, and used to edit Lua scripts while inside of your PSP. Lua an easy to use scripting language for the PSP, allowing anyone to quickly program on the PSP
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