Wire3D - Today we have a sweet release from Wii developer antibyte. Antibyte has released Wire3D version 1.0.1 of the Wii Independent 3D Rendering Engine which inclues the framework, library, 3D engine used to develop games and applications for your Nintendo Wii. See the full changelog below.
v1.0.1
Wire
debug build uses custom operator new/delete
unified handling of platform dependent index buffers
fixed ResetDevice issue when D3DPOOL_DEFAULT objects are used
Importer
turned importer into lib
handle render states that are defined per material (additionally to per node/leaf defined render states)
handle vertex and index buffer access usage types
keep record of number of imported materials, textures, nodes, geometries, vertex buffers, index buffers
fixed memory leak
Tools
added Bullet Physics lib to solution for wii and win
added Unity3D exporter
fixed 3rd party lib gcc warnings
Source: http://wiibrew.org/wiki/Wire3D
Official Site: http://wire3d.googlecode.com/
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Changelog:
* Moved DebugInfo Option from video options to system options
* Added new option in System Options to Disable File Logging. Which improves load times if you are not concerned about log files and in-gameplay logging slowdown. Default Enabled
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