When Microsoft announced the XNA Studio for enthusiasts, it was welcomed with open arms by the community, partly because it was a noble idea, and partly because it meant that homebrew received a lot of audience, simply because it was officially recognised, and even supported to an extent.
And it didn't take long for developers and enthusiasts to lap up the opportunity, and start making stuff just for the heck of it. And today, Isaac Nicoaly, or rather, Saq has released a 2D tile engine for the XNA framework. It is an open source 2D tiling game engine written in C# using the XNA Studio Express Beta.
Attached below is the source code, so if you feel like you can contribute something to the upcoming X360 homebrew scene, go ahead and download it. You will still require XNA Game Studio Express Beta to compile code written in Visual C# Express (free), and finally, Microsoft .NET 2.0 Runtimes.
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Animation::play() stops if there are no frames to play.
Animation::getCurrentFrame() returns NULL if there are no frames.
Animation::getCurrentBitmap() returns NULL if there are no bitmaps
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