WireWorld DS Nintendo DS homebrew developer asiekierka has released a new build for WireWorld, a DS version of the classic cellular automation program that simulates logic gates.
Programmers, in particular, might take an interest in this application. WireWorld basically reconstructs the logic pattern of commands such as AND, OR, NOT, NAND, and so on. Here are the rules of the program:
WireWorld has 4 states:
* space - represented by black
* wire - represented by gold
* spark - represented by red
* tail - represented by blue
Rules:
* Spark changes to tail.
* Tail changes to wire.
* Wire changes to spark if it's surrounded by 1 or 2 sparks.
Now in version 0.6, WireWorld DS has several new features, optimizations, and bug fixes. Here is the changelog since version 0.4:
0.6:
* + LOTS of optimizations. And i mean LOTS.
* / i think some bugfixes, unsure
* + Added controls information on the touch screen while on the title.
* ! maybe something else, i don't know.
0.5a:
* . fixed the thread a bit
* / fixed the annoying map uninitalization bug
* * modded the title screen a bit
* + now you can toggle between slow/normal motion on the touch screen
0.5:
* ! Sadly, it dosen't feature scrolling, it's TOO SLOW to be used.
* + a title screen
* + Toggling between slow and normal motion
* + You can now save your previous state before running the generation,
* it'll be there when you'll stop it!
* / fixed the dreaded loading bug
* / Fixed a little annoying issue.
* + Added a non-DLDI version to the ZIP.
* maybe something else, i don't know.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Dow! Dow!
February saw the first release of Dow!, which in itself is a peculiar name for a program meant to mean "Develop on the go!" But behind the name lay an impressive Lua homebrew development application, if you had a PSP Fat (a.k.a PSP-1000) of course. Sony PlayStation Portable homebrew coder bumuckl broke that barrier with Dow! version 0
Win2DS 0.5 This is the last version of the Win2DS from Sintax that has new WiFi features WEP and DHCP
Woopsi Woopsi Ant512's handy windowing system for creating homebrew user interfaces for the Nintendo DS has recently received a new update. Tagged asversion 1.1, the latest Woopsi update brings the following fixes and improvements:Changelog:
Fixes:
Slider arrow buttons work correctly.
WoopsiString::compareTo() returns s8 instead of s32
Revolution Engine Revolution Engine
Revolution Engine is the very First homebrew 3D Game Engine for Wii.
Revolution Engine 0
Animation Lib 1 Animation Lib 1
Grimfate126 was kind enough to impart his wisdom to other members of the QJ Developer forums with what you could basically call a tutorial of sorts.
Dubbed Animation Lib 1, this is meant to help people in understanding and programming LUA animations for PSP games and the like
PSP Animation Studio PSP Animation Studio
Here's yet another one to add to our long list of homebrew apps coded in LUA, the PSP Animation Studio v1. Brought to us by masonman, the same coder who shared with us his LUA game pack more than a week ago, now he's back with this animation app which allows us to basically create, view, and edit animations on our PSP's
PSP Packer PSP Packer
Ok, this is one of those developer-only news, so bear with me if you don't quite understand this article. TyRaNiD, the creator of PSPLINK, has updated his program PSP Packer.
PSP Packer is an application to compress your PBPs to save space. Only on 1.0 and 1.5, though
PSP-PDA (source codes) PSP-PDA (source codes)
Developer zx-81 visited the QJ.NET Forums earlier to announce the release of a new build for the PSP-PDA application. This homebrew app, in case you weren't around during the previous releases, is a set of PDA programs built to run for the the Sony handheld
3D Engine - Nitro Engine V 0.3.0 3D Engine - Nitro Engine V 0.3.0 from AntonioND:
Hello!
This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS
Characteristics:
-Loader of models and textures from FAT.
-Dual 3D, as easy as normal 3D.
-Can load BMPs of 8, 16, and 24 bits and convert them into textures.
-Hardware-accelerated effects like fog and toon shading
Comments on WireWorld DS:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if WireWorld DS supports it