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BoltThrower




BoltThrower
Version: 0.36

Platforms: Mobile Gaming, Wii


Categories: Games

Upload date: 20 Jan 12

Developer:

License: Freeware

Downloads: 18

File Size: 1909 Kb
Download Free BoltThrower 



Rating: 0.0/5 (Total votes: 0)




  BoltThrower

Wiibrew coder Titmouse has updated his homebrewed space shoot 'em up, BoltThrower. Now on version 0.36, the latest update includes...

Changelog:

  • Added Radar - showing enemies, mines, missiles & satellites
  • Added Menu, Intro & Credits screen
  • Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts.
  • Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens
  • Add Trails to enemy crafts
  • Changed trails for missiles and mines
  • Changed to way collisions work - ship to ship collisions now destroy enemy crafts
  • Change the way the 'you are dead' screen looks
  • Added 'bye' screen
  • Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a featureA ;)
  • Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU
  • Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges
  • Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails
  • Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it.
  • Optimised the dispay code for most objects.
  • Added a lower detail moon with some rocks spinnig in orbit
  • Improved the lighting on 3D objects
  • Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MBA ;)
 
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