cquake build 070808 Developer Eric Hobbs recently unveiled a new build of his ongoing cquake project for the Nintendo DS. For the guys who weren't here during our previous reports, cquake is actually a DS port of id Software's Quake 1 FPS.
Part of the challenge in this ongoing work is trying to reduce the game's memory requirements to allow it to be playable on the handheld. As for the changes that were implemented with release 070808:
* added sprite rendering * added double tap support for the touch screen. there is a cvar to control the sensitivity "ds_tap_time". 32728 is roughly one second. the default is 9000. 0 to disable. * fixed crash when loading saving games when a referenced entity has a higher number than the currently loading entity (thanks to thenewimpossibles for tracking this down) * fixed a crash during the finale (thanks to Sir_Voe for tracking this down) * fixed the display on the intermission screen * fixed the shaky weapon model (though it may be too steady now). * fixed some more menu stuff * allowed r_ambient to be changed in single player only version during deathmatch for playing against bots * probably some more but I do not remember...
As a reminder, you will need to own a copy PAK files from either the registered or the shareware version of quake to run cquake. Further details on this homebrew's controls and other important details are available in the file bundle's readme. Enjoy the download, and be sure to contact the dev should you run into any problems, or are interested in sending your feedback.
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