Here's the latest version of Jeff Lait's adaptation of the "roguelike" game, Powder. If you haven't heard about the game yet, the homebrew, originally developed for the GBA involves different game elements such as tactical play, hack and slash, dungeon crawlers and the likes.
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Changelog:
MSVC Express Edition 2008 project files and instructions added, created by Andreas Bohm.
Tower shields are large. (Claudio)
"You cannot hide from I!" is now "You cannot hide from Me!" (B. Perry)
Looking at a square will also describe any smoke there.
The dig spell now has the side effect of spraying the excavated rock shards, damaging those around you.
Create Pit spell is now 10 MP rather than 15.
Blizzards fill the air with sleet and snow, not sleet and slow. Though the latter does describe their special effect nicely.
New spell: Sandstorm
If a god decides to flamestrike you, you now get a few turns warning to prepare yourself.
Monsters properly check safety of squares before stepping on them.
If trapped inside a wall without Phase or Breathess, you will suffocate. (Strange Child, Julian Agloro)
Helmets should be sorted together now. (Aapo)
Empty bottles will be filled by down pour now. (Aapo)
Entomb has a better message when blocked. (Aapo)
Rocks are created when rocks fall on your head. (Aapo)
Spells you can't cast have (!) after them in the zap list (Aapo)
Saving when out of disk space should no longer corrupt your last save game. (Aapo)
Tossing an item hand to hand no longer takes a turn. (Aapo)
Spears, knives, and daggers no longer let you equip stacks. (Aapo)
You are only prompted to throw one spear of a stack. (Aapo)
The animate forest spell now has its own icon.
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Developer's note:
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Nine months since the last release, so much for the weekly release schedule POWDER started with! You will notice that I have at least maintained the same size release, minor fixes and a new spell. I'm particularly happy with finally finding a compromise for god-induced flamestrikes - you get a warning now so they are less just an insta-death out of the blue.
You may thank the Annual Roguelike Release Party (ARRP) for this release - it provided the impetus to get something out. If you like POWDER, but are frustrated at the slow rate of development, I strongly recommend checking the rest of the roguelike scene!
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