It's been a while since we last posted about the Dolphin Team's excellent Nintendo Gamecube and Wi emulator, Dolphin. But apparently the team have been steadily updating their emulator with the latest SVN builds.
Now on revision 7109, the latest update includes...
Changelogs:
Dolphin SVN r7109
vs2010:
buildfix
move much of the build settings to .props files
please use them as much as possible in the future, instead of changing individual projects
NOTE: to avoid left over blobs, clean your builds *before* applying these changes.
TODO: add DebugFast target for projects that are lacking it. Lack of DebugFast targets cause the linker to use LTCG when we don't want it.
please test for regressions which could be caused by being too happy with compiler flags :)
Dolphin SVN r7108
Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
Dolphin SVN r7107
Speed back to dolpihn: - Revert Read16 CPRead fifo hack for fix RE0. This hack only solve RE0 but brings slowdown in games like RE Umbrella, etc. - Move isFifoBusy again in the fifo loop and use s_fifoIdleEvent for AbortFrame. Note: if you can play RE0 only deactivate PanicAlert. These opdecoding error seems harmless. Some day this wiil be fixed in right way.
Dolphin SVN r7106
Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
With this code hashing is completely disabled for the dlists content itself this must bring some fps more but i must know if this causes any glitches.
i suspect that no game modify the content of the dlist so hash is time wasted but the only way to test it is with this commit.
please test as many games s you can and give me feedback for any glitch.
Dolphin SVN r7105
some little fixes for dlist caching, maybe a little speed up but nothing great, please test for regressions.
Dolphin SVN r7104
Reach over for Plugin_VideoOGL's copy of GLUtil.
Developer's note:
Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, up to 1080p. This is a remarkable feature the actual Gamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well.
System Requirements
Windows XP or higher, or Linux, or MacOSX Intel.
Fast modern CPU with SSE2. Dual core for a speed boost.
Any reasonable modern GPU with Pixel Shader 2.0 or greater. nVidia or ATI are good. Older integrated Intel chips may not work, newer ones should work fine.
For more information, see http://forums.dolphin-emu.com/thread-4.html
Features
Runs the following types of games:
Gamecube Game Disc
Wii Game Disc
Wii Downloadable Games / Virtual Console
Triforce Arcade games
Action Replay Simulator
Xbox 360 Controller support, with rumble (KB Plugin)
Experimental NetPlay
Anti-Aliasing, Anisotropic Filtering (OGL Plugin)
Save states
Memory Card Manager with GCI memcard export/import support
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator.
Gamecube compatibility is okay - lots of games work, many games don't work.
Wii compatibility is also good - a lot of games do work. Wii emulation generally requires a bit more computing power than Gamecube emulation, though.
Triforce compatibility is not really known yet, but at least one game runs, with minor glitches.
Usage Notes
The GUI should be pretty much self-explanatory.
To use Action Replay codes, follow the examples in the Patches subdirectory. Use + in front of a cheat name to activate it. The cheats can be named anything.
To start in debug mode, pass /d (or -d) on the command line.
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