The homebrew development team behind the Dolphin Wii and GameCube emulator have recently released a new revision. SSE3 and SSE4 optimized are enabled in this new build. SVN r7437 features the following changes:
One Window 3-State changes (VideoSettings GUI):
Added final support to string type (planned implementation reaches 100%)
Added support to post processing shaders (OpenGL backend)
Code Maintenance:A
Reorganized the class hierarchy
General polishing... deleted some redundant code
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Revision 7376 of the Nintendo Gamecube and Wii emulator is now out folks, bringing a slew of new fixes and improvements.
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Dolphin SVN 7376:
Fixed a memory leak that occurred while compiling the OpenCL kernels. Reset the frame counter after loading a save
Lameboy Lameboy This release has very short change log and does not address many of the problems pointed out in last post comments. I have managed to fix annoying SGB multi player games input problem though. Apart from this the only difference to 0.10 is emulation speed. Both video render and CPU interpreter were heavily optimized. Sadly some games still won't do its 60fps
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from Simon:
I've had a cold this weekend and basically stayed at home not doing much. That generally sucks, but thankfully the sky has been uniformly gray apart from occasional snow and rain. Anyway, it fortunately leaves some time over for hacking. So I've been finishing up and testing the Frodo/Wii networking support
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