Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Last Viewed Apps
The Ancien Regime for MobiPocket Reader
Egg Jumper
An Elementary Course in Synthetic Projective Geometry for MobiPocket Reader
TrekBuddy
My Model Train 2 - Winter Edition
Brain Crush Dots Story
Dots: A Game About Connecting
Weird Trollface match: Odd!
Black Butterfly
From Whose Bourne for MobiPocket Reader
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


Achivx Partner
 
 
AtariVM Version 0.2




AtariVM Version 0.2
Version: Alpha Developer Kit

Platforms: PSP, Mobile Gaming


Categories: Programming & Development

Upload date: 27 Sep 11

Developer:

License: Freeware

Downloads: 9

File Size: 26 Kb
Download Free AtariVM Version 0.2 



Rating: 0.0/5 (Total votes: 0)




  AtariVM Version 0.2

 Lostjared has updated his AtariVM to version 0.2 Alpha. This is a virtual machine that interprets Atari 800 assembly language. It is not a Atari emulator that runs Atari 800 ROMs. You can learn how to write Atari assembly source and the foundations of modern programming languages. Lostjared also released the source code (developer kit) with the new version. Message from the author:

I added the instruction LDM Load Memory pass the value to start it off to the accumulator and than it will put the Stop location in register Y and you just use the INC DEC ADC SBC instructions to manipulate the accumulators value of the memory location. I also added special interrupts for testing memory.

The 0.2 contains the ability to handle input from the joystick, and a fast fill memory interrupt plus i spent 10 hours today working on fixing the code so it would work just right.

The older scripts wont work with the new build since I had to change the memory locations in order to get the new instructions to work.
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

XMB eEIDx DumperXMB eEIDx Dumper
XMB eEIDx Dumper Here is another tool that PS3 developers will find useful.A  PS3 dev nathan_r32_69 has released and app called the XMB eEIDx Dumber
XT1-OS Source CodeXT1-OS Source Code
XT1-OS Source Code  It was because of Fate's twisted sense of humor, that Devun_06 from our forums released the source code for an almost finished XT1-OS. According to his post, he pulled out his PSP during the halfway point of a very popular TV program that stars Sarah Jessica Parker
Monkey 64 Source CodeMonkey 64 Source Code
Monkey 64 Source Code PSMonkey has just released the source code for his N64 emulator. Hopefully this will help devs move one stop closer to getting a fully working N64 emulator on the PSP, but it seems as if PSMonkey released this just to disprove naysayers of his operation
RPG Developer Portable DemoRPG Developer Portable Demo
RPG Developer Portable Demo  from Akabane87: Demo version containing only the party establishment and testing of cards IMPORTANT: - Use the resources of the same size and same dimensions as those of origin to avoid crash. Only the "autotile can receive RMXP resources as the program automatically converts these resources if it finds
NeheTutorials1-10_v0.1NeheTutorials1-10_v0.1
These are the very technical tutorials allowing gifted PSP programmers to create their own PSPGL emulator, including a very nice picture
Wee BasicWee Basic
Basic interpreter for the Nintendo DS
Daaa's animlib v4 modDaaa's animlib v4 mod
Daaa's animlib v4 mod This next one should be useful for those who are just learning to code in Lua. Homebrew developer daaa57150 dropped by QJ.Net Forums and updated his own take on animlib v4. Take note that the original animation library was first coded by Grimfate126. Animlib lets users create animations based on multiple images or on spritesheets
myLCD - A Unicode Text Rendering LibrarymyLCD - A Unicode Text Rendering Library
myLCD - A Unicode Text Rendering Library Mike, aka Okio, from our forum has released a multi-platform Unicode text rendering and mini frame-buffer API library for embedded hardware and standalone LCD contrololers. He has just released version 0.20 of myLCD which now supports the PSP (tested on 1.5). Updates for v0.20
OpenAlarmLibOpenAlarmLib
This download is for the software library for Mr305's Hardware Alarm Interface I v1
PSP Toolchain for Win32 (MinPSPW)PSP Toolchain for Win32 (MinPSPW)
PSP Toolchain for Win32 (MinPSPW) JetCube has released a new version of his PSP Software Development Kit, which is called the PSP Toolchain for Win32. As you can probably guess, this is a toolchain designed for coders who use WIndows for making applications and games
 

Comments on AtariVM Version 0.2:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if AtariVM Version 0.2 supports it
 
 
© Pantich 2009 - 2025 All rights reserved.