Since Danzel, the author of AFKIM, has released the stand-alone source code of the OSK (On-Screen Keyboard) in his 2.0 version of AFKIM, it itsn't a surprise that other homebrew developers have been tinkering with this one.
This time homebrew developer, cancan, has came up with an adaptation of the Danzeff OSK created by Danzel. Read on for the needed infos about this latest addition to homebrew development straight from cancan himself.
Code Usage:
First at the beginning of the your main script:
-dofile("danzeff.lua") -- This will include the danzeff.lua script in your application
-To initalize your keyboard variable with the Danzeff class: (you can put what you want as keyboard name, here I used "mykeyboard")
-This must be done once per application
-mykeyboard = Danzeff:New()
-To initialize the keyboard and display it on the screen: x represent the x position of the keyboard on the screen, y the y position
mykeyboard:Init(x, y)
To read the input from the keyboard: newchar if the variable where you want to store the value (it is an integer), pad is your Controls.read() variable
newchar = mykeyboard:Input(pad)
To display the keyboard
mykeyboard:Display()
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Text Input Text Input
Source Code for Text Input v0.1
Virtual QWERTY Keyboard. This program is written in Lua and involves a rather simple method to input text, requiring only two keystrokes to enter a character. Arwin has created a similar program called p_sprint which is written in C
Sandbox Engine DS-DSi Sandbox Engine DS-DSi Sandbox Engine DS is a work in progress 3D game engine for Nintendo DS.
A
Changelog:
A
made lots of changes to the code, & bug fixes.
actually added a basic GUI finally.
there are 4 maps now, im adding more objects, cars, buildings, houses & maps, etc & looking for ways to make the maps bigger
LuaPlayer HM LuaPlayer HM
Homemister has released a new version of LuaPlayer HM, bringing the application to version 3.0. The application has a couple of neat changes, though perhaps the most notable of them is the change that allows you to play all the sound files from old luaplayers.
Here's the current list of features in LuaPlayer HM v3
Wii Config Wii Config
As the latest from homebrew developer Waninkoko, Wii Config version 1.0 is the developer's first release of a homebrew semi-brick circumvention tool for the Nintendo Wii
DS WiFi Library - Sgstair Wifi Source Code DS WiFi Library - Sgstair Wifi Source Code Sgstair has release the source to his lib, which has some usability improvements (fewer crashes and comms lockups).
[quote]
Okay, I've decided to go ahead and release the source to my lib. So, here it is. We are now at version 0
Graphical Vote Table Graphical Vote Table
Heads up to all developers out there. There's a new dev tool in town. HaxxBlaster has made a Graphical Vote Table for every developer's ease and satisfaction, most especially for Lua developers. In the QJ Forums he wrote:
This vote tabel i created, can be used in real time(the stand alone version) or be used in a Lua application
CPS1PSP/CPS2PSP/MVSPSP/NCDZPSP CPS1PSP/CPS2PSP/MVSPSP/NCDZPSP
It looks like emulation fans have something nice in store for them today. NJ has released a new version of all of his emulators, with a couple of tweaks for each of the emulators that fans should find interesting
Libmii Libmii is an in-development library to allow homebrew developers to use Miis in their applications
P Sprint P Sprint
Source Code for P Sprint v0.63a
While trying to integrate p_sprint into MicroWindows, darkshadow88 and I discovered a bug in p_sprint. I fixed it and updated the first post:
version 0
Comments on Danzeff Keyboard OSK for PSP Lua Player:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Danzeff Keyboard OSK for PSP Lua Player supports it