Since Danzel, the author of AFKIM, has released the stand-alone source code of the OSK (On-Screen Keyboard) in his 2.0 version of AFKIM, it itsn't a surprise that other homebrew developers have been tinkering with this one.
This time homebrew developer, cancan, has came up with an adaptation of the Danzeff OSK created by Danzel. Read on for the needed infos about this latest addition to homebrew development straight from cancan himself.
Code Usage:
First at the beginning of the your main script:
-dofile("danzeff.lua") -- This will include the danzeff.lua script in your application
-To initalize your keyboard variable with the Danzeff class: (you can put what you want as keyboard name, here I used "mykeyboard")
-This must be done once per application
-mykeyboard = Danzeff:New()
-To initialize the keyboard and display it on the screen: x represent the x position of the keyboard on the screen, y the y position
mykeyboard:Init(x, y)
To read the input from the keyboard: newchar if the variable where you want to store the value (it is an integer), pad is your Controls.read() variable
newchar = mykeyboard:Input(pad)
To display the keyboard
mykeyboard:Display()
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
OSLib MOD OSLib MOD
Having trouble trying to run some of the functions on the previous build of Sakya's OSLib MOD homebrew application? If you are, then you'll be happy to know that the developer's dropped by the QJ.NET Forums to release this homebrew's version 1.0.1
Gmax2PSP Gmax2PSP
We missed Alatnet and his uber-useful 3D modeling application Gmax2PSP. He recently came back into the fray with version 4 of his program and less than 48 hours later, he's come up with Gmax2PSP v5.
For those who haven't heard of it, homebrewers can use this to make custom content for their games, so long as they're gmax-enabled
DS Game Maker DS Game Maker
Ever wanted to try your hand at making your very own DS game? These days, you don't even have to be a programming expert to do that. Not with the help of DS Game Maker.
This new app (which, despite sharing a name with FatQuack's old DS Game Maker, is apparently different) lets users create their own homebrew games visually
PSPHUGO PSPHUGO
Hu-Go is a famous emulator of NEC PC Engine console, running on many system such as Linux and Windows.
PSPHugo is a port on PSP of one latest version of Hu-Go.
Changelog:
- Audio Track support for CD-ROM
(support only MP3 format with stereo 16 bits samples
at 22k or 44k rate)
- CD-ROM TOC file format support
DS2Win DS2Win Homebrew coder MonkeyNZ has decided to pass on the torch to other Nintendo DS developers by releasing the source code for the handheld to PC server application Win2DS. Based on the latest build, version 0.82, the developer also included the source code for the client side of the homebrew app, DS2Win
Snes9xTYL++ Version 26 source code Snes9xTYL++ Version 26 source code
If you're interested in taking homebrew emulation further, or if you just want a bunch of extra source codes you can learn from, then we've got a treat for you. Via DCEmu, we've learned that DaveX has released the source codes to some of the different versions of Snes9xTYL++, which you can download below
Black Dev's Team IDE 2009 Black Dev's Team IDE 2009
Hello everyone,
I Darkside release with the second version of our program, Black Dev Team's FDI in 2009.
As a reminder, this program is to help beginners learn the language C on psp.
Here are the major novelties of this version:
- Added mode VLF and libg.
- Link to compilers.
- New design
Miro Lua Miro Lua
PlayStation Portable homebrew developer hopefuls and beginners, here's a head's up. Coder omerjks has just released a new build for Miro Lua, bumping up the numbers to version 2.4. The new release features quite a number of bug fixes, tweaks, and improvements
ProgramLua Access_Denied and Appleseed629 (thanks for the tip) have unveiled a brand new Lua tutorial system that you can study on your PSP, meaning that you can learn to code in the popular PSP coding format with no experience neccessary at any time in any place!
Adventure Game Studio runtime for PSP Adventure Game Studio runtime for PSP
A new version of JJS' port of the Adventure Game Studio (AGS) runtime engine for the PlayStation Portable has been released. In case your wondering what AGS is all about, the emulator gives you an opportunity to play some good ole' point and click adventure games on your PSP.
Changelogs:
v3
Comments on Danzeff Keyboard OSK for PSP Lua Player:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Danzeff Keyboard OSK for PSP Lua Player supports it