Libmii is an in-development library to allow homebrew developers to use Miis in their applications.Libmii is an in-development library to allow homebrew developers to use Miis in their applications.
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The Naked PSP by TyRaNiD The Naked PSP by TyRaNiD
TyRaNiD had earlier announced with the release of PSPLINK 1.1 that he would be giving a seminar regarding PSP development at Assembly 2006 held in Helsinki, Finland. Basically, Assembly is a sort of a convention/lan-party/demo party held for programmers and hackers
Ps3Wizard Ps3Wizard
PS3 Homebrew developer PsDev has returned to bring us what he is calling the final update to his PS3Wizard program.A PS3Wizard allows the installation of a PS3 template within your Visual Studio allowing you to create homebrew for your PS3.A It uses Fail0verFlow's makefile and Psvibe main c file and you should be editing the main c to make it your own
Pixelman Pixelman Here's something useful for budding DS homebrew developers. Sylus101 has released a new version of PixelMan, a homebrew app that lets you design, test, create, and animate sprites directly on your DS.Version 0.92 of Pixelman brings with it a few fixes and new features such as a binary save and load function
LuaPlayerHM7 LuaPlayerHM7
Developer homemister visited the QJ.NET Forums earlier to announce the release of LuaPlayerHM7. Unlike the previous release from last May, however, this latest build is readily available for use among the PSP community.
Aside from routine bug fixes, this release also enjoys the addition of several new functions
Introduction to Nintendo DS Programming with Source Codes Introduction to Nintendo DS Programming with Source Codes Do you want to develop your own homebrew games for the DS but have no idea where to start? Here's a hint: it starts here with "Introduction to Nintendo DS Programming." It's manual written by Jaeden Amero for people like you
Phoenix Game Engine (Lua) 0.02 Phoenix Game Engine (Lua) 0.02
Version 0.02 has been released.
Changelog:
Added pge.exit() to explicitely exit at any time.
Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
Added pge.texture.swizzle() to swizzle a texture.
Added pge.texture.unswizzle() to unswizzle a texture
PSPDev for Win32 PSPDev for Win32
Developer, xorloser, created an installable PSPDev environment for Win32. According to the good developer, this was done using the latest toolchain script and pspsdk available at that time.
This contains all you need to start developing for psp on a windows machine, presented in a nice, easy to use, installable format
Devkit PSP r4 DevkitPro have updated devkitPSP to release 4
Lumo's Tech Demos Lumo's Tech Demos
Lumo has been hard at work on his 3D modelling project, and has released two tech demos and several screenshots. I must say, this is looking amazing.
so whats new?
this:
textures. load multiple objects from one program.
load multiple textures from one program.
load multiple versions of 3db from one program
LUA BMPlib for PSP LUA BMPlib for PSP
Youresam has released LUA BMPlib for PSP. This is a library for helping Lua script coders to load and use BMP images in their Lua programs with a simple line of code. Currently this version is not optimized, and can be slow. Youresam is trying to optimize this library for a better performance
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